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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Greenfield" data-source="post: 5713174" data-attributes="member: 6669384"><p>Here's a silly proposal: Invent a new Feat - Mask Illusions.</p><p></p><p>The effect is that the caster of an illusion has developed such an understanding of how magics interact that he can include in his spells the magical aura he'd like someone else to see under Detect Magic. In essence, his illusions include an illusion of some spell school, other than Illusion.</p><p></p><p>Make it a contested Spellcraft check to see through the illusory magical aura, though the caster of the illusion is at a penalty if they try to include the lack of a magical aura as their mask.</p><p></p><p>This allows the determined illusionist another layer to their deceptions. Not sure if specialization in illusions should be a prerequisite for the feat, or simply give a bonus on the contested roll.</p><p></p><p>Q: Should it be a contested roll at all, or should it be a case of 10 + Illusionist's spellcraft to set the DC for the other caster to see the real aura?</p><p></p><p>A: My observation has always been that, while players like to roll dice, they don't like to roll too many dice. I'd probably go with the 10+spellcraft option.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5713174, member: 6669384"] Here's a silly proposal: Invent a new Feat - Mask Illusions. The effect is that the caster of an illusion has developed such an understanding of how magics interact that he can include in his spells the magical aura he'd like someone else to see under Detect Magic. In essence, his illusions include an illusion of some spell school, other than Illusion. Make it a contested Spellcraft check to see through the illusory magical aura, though the caster of the illusion is at a penalty if they try to include the lack of a magical aura as their mask. This allows the determined illusionist another layer to their deceptions. Not sure if specialization in illusions should be a prerequisite for the feat, or simply give a bonus on the contested roll. Q: Should it be a contested roll at all, or should it be a case of 10 + Illusionist's spellcraft to set the DC for the other caster to see the real aura? A: My observation has always been that, while players like to roll dice, they don't like to roll too many dice. I'd probably go with the 10+spellcraft option. [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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