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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Luigiana" data-source="post: 5717067" data-attributes="member: 6674497"><p>As i said to others before you, having GMs complaining about the rules.</p><p></p><p>You are the GM, the GM are above the Gods. The GM makes the world, and by making the world, he makes rules!</p><p>If you dont like a rule, change it.</p><p>In this case, you dont like Detect Magic, create a counter rule. Either by saying this spellcaster can cast "Conceal Magic" (homebrewed spell concealing the magical aura)</p><p>or make a rule saying something like this "If the caster is more than 4 levels higher than you, you cant detect it.</p><p>Or use the rule "If the magical aura is too strong, you are dazed for X rounds" eventually improve it and say "You are dazed for X rounds, and your detect magic are cancelled before you got to see what magic it was"</p><p></p><p>thats how easy it is..</p><p>and if you care too much about rules, let me remind you about these two things. In DMs guide it says "The GM can alter the rules as he feel"</p><p></p><p>And this: Dungeons and Dragons are more like guidelines than actual rules <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>personally i prefer the last one..</p></blockquote><p></p>
[QUOTE="Luigiana, post: 5717067, member: 6674497"] As i said to others before you, having GMs complaining about the rules. You are the GM, the GM are above the Gods. The GM makes the world, and by making the world, he makes rules! If you dont like a rule, change it. In this case, you dont like Detect Magic, create a counter rule. Either by saying this spellcaster can cast "Conceal Magic" (homebrewed spell concealing the magical aura) or make a rule saying something like this "If the caster is more than 4 levels higher than you, you cant detect it. Or use the rule "If the magical aura is too strong, you are dazed for X rounds" eventually improve it and say "You are dazed for X rounds, and your detect magic are cancelled before you got to see what magic it was" thats how easy it is.. and if you care too much about rules, let me remind you about these two things. In DMs guide it says "The GM can alter the rules as he feel" And this: Dungeons and Dragons are more like guidelines than actual rules ;) personally i prefer the last one.. [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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