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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Tovec" data-source="post: 5722941" data-attributes="member: 95493"><p>I'm not sure of exactly which rule of which you speak but I like to prove people wrong.</p><p></p><p>*Tovec yells* Your rule would be a disaster.</p><p></p><p>You said you had to <u>hear</u> it. I think it is a disaster because I can see no reason why illusion spells should be special. If one school suddenly bypassed DM then others would come on here saying "why is illusion so special, shouldn't transmutations be included too" and so on.</p><p></p><p>If you dislike the interaction of DM or any [detect] spell then outlaw it from your game.</p><p></p><p></p><p></p><p>Want godlike power for illusionists?</p><p></p><p>Gnome</p><p>Shadowcraft Mage - Races of Stone</p><p>Heighten Spell</p><p>Earth Spell</p><p>Signature Spell - FR campaign setting</p><p>-Spell Mastery as prereq</p><p>Arcane Disciple</p><p>-luck domain, miracle</p><p></p><p>I don't have the time to explain what all that does but it ends up with a 130%/65% effect when it comes to saves. Also an extended duration or effect if I remember correctly. It has been a while since I've seen it in play.</p><p></p><p>(Please note this is not my build, it is a friends I'm sorry if it is incomplete. I'll fix it/explain it later if need be.)</p><p></p><p></p><p></p><p>You know what they say, when you make assumptions you make an 'ass' out of 'u' and 'mptions'.</p><p></p><p>Maybe you aren't counting me because I'm not SO against DM being broken. I am against it however. I am certainly not in the game for the combat nor an optimizer. I do see issue when a spell is suddenly defeated by a school of magic (if DM doesn't work against illusions).</p><p></p><p></p><p></p><p>Maybe the IN COMBAT part is important because a vast majority of rules deal with combat, as opposed to conversations.</p><p>Maybe three rounds matter when you are in a time-crunch or that you have to spend 3 consecutive rounds focusing on one thing.</p><p>Maybe it is because, as many on my side of the fence say, you only cast DM against illusions when there is a reason to believe them to be fake.</p><p></p><p>ps. I am ignoring Warlocks because I do consider Warlocks to be broken in their own right. Everyone else has limited uses of the spell or must concentrate to persist the spell more than 1 round at a time. Meaning the average person doesn't walk around with it constantly active but instead uses it when they need to instead.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5722941, member: 95493"] I'm not sure of exactly which rule of which you speak but I like to prove people wrong. *Tovec yells* Your rule would be a disaster. You said you had to [U]hear[/U] it. I think it is a disaster because I can see no reason why illusion spells should be special. If one school suddenly bypassed DM then others would come on here saying "why is illusion so special, shouldn't transmutations be included too" and so on. If you dislike the interaction of DM or any [detect] spell then outlaw it from your game. Want godlike power for illusionists? Gnome Shadowcraft Mage - Races of Stone Heighten Spell Earth Spell Signature Spell - FR campaign setting -Spell Mastery as prereq Arcane Disciple -luck domain, miracle I don't have the time to explain what all that does but it ends up with a 130%/65% effect when it comes to saves. Also an extended duration or effect if I remember correctly. It has been a while since I've seen it in play. (Please note this is not my build, it is a friends I'm sorry if it is incomplete. I'll fix it/explain it later if need be.) You know what they say, when you make assumptions you make an 'ass' out of 'u' and 'mptions'. Maybe you aren't counting me because I'm not SO against DM being broken. I am against it however. I am certainly not in the game for the combat nor an optimizer. I do see issue when a spell is suddenly defeated by a school of magic (if DM doesn't work against illusions). Maybe the IN COMBAT part is important because a vast majority of rules deal with combat, as opposed to conversations. Maybe three rounds matter when you are in a time-crunch or that you have to spend 3 consecutive rounds focusing on one thing. Maybe it is because, as many on my side of the fence say, you only cast DM against illusions when there is a reason to believe them to be fake. ps. I am ignoring Warlocks because I do consider Warlocks to be broken in their own right. Everyone else has limited uses of the spell or must concentrate to persist the spell more than 1 round at a time. Meaning the average person doesn't walk around with it constantly active but instead uses it when they need to instead. [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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