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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Jimlock" data-source="post: 5723105" data-attributes="member: 6674931"><p>Even so, White Wolf games are far less combat oriented than D&D is. And just because you can find munchkins and powergamers in every game out there, it does not make games equal in respect to combat orientation.</p><p></p><p>There are killers, rapists and cat burglars in every city, be that Zurich, London, Shanghai, Quebec City, Rio de Janeiro...</p><p></p><p>this does not mean that all cities share the same crime rate.</p><p></p><p><u>ATTENTION: There was no intention to make a parallel between criminals and powergamers. It was mere coincidence.</u></p><p></p><p>Judging from personal experience and from what I estimate by reading stuff on the web, D&D and White Wolf games are kind of like... black and white... and so are the average players of each system.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Hey, I rather like you too, but that doesn't mean we have to agree, nor does it mean I take things personally just because I support my opinion. We're cool <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p></p><p></p><p>I will repeat my self</p><p></p><p>D&D is not about combat, D&D is about <strong>adventure</strong>.</p><p></p><p>As far as D&D history is concerned, I think that Gygax's early AD&D death-trappy mazes are a grand testimony of this "adventure" experience.</p><p> </p><p></p><p></p><p></p><p>Again, sorry if it seems that I'm coming after you, but...</p><p></p><p>I don't think one can draw parallels between monopoly (or any other 100%-rules dependent board game) and D&D.</p><p></p><p>Monopoly has no flexibility, is not complicated, it's 1+1=2... its very simple, almost simplistic actually if it wasn't for the possibility of strategical choices the players can make.</p><p></p><p>D&D on the other hand is full of subjectivities, full of fluff and storytelling that can outweigh its very rules. And it's only normal... for a game that attempts to simulate real life.</p><p>Player and DM choices will sometimes require new rules, rules that were never written down because the possibilities are endless...</p><p>and at the same time, other choices, might lead to the breaking of the rules, in benefit of a better storytelling/roleplaying experience.</p><p></p><p>So when assuming a role in D&D... this roleplaying becomes the game.</p><p>It is not some decorative effect, so as to "spice things up" as you describe in your example of monopoly.</p><p> </p><p></p><p>Again, I'm sorry if it seems that I'm coming after you, but I'm merely standing by what I believe for the game. That's all. No offense intended.</p><p></p><p>Don't forget that you are the one who claimed in one of your posts that "this thread is busted" and stuff... before even reading the thread, and I merely defended my views.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5723105, member: 6674931"] Even so, White Wolf games are far less combat oriented than D&D is. And just because you can find munchkins and powergamers in every game out there, it does not make games equal in respect to combat orientation. There are killers, rapists and cat burglars in every city, be that Zurich, London, Shanghai, Quebec City, Rio de Janeiro... this does not mean that all cities share the same crime rate. [U]ATTENTION: There was no intention to make a parallel between criminals and powergamers. It was mere coincidence.[/U] Judging from personal experience and from what I estimate by reading stuff on the web, D&D and White Wolf games are kind of like... black and white... and so are the average players of each system. Hey, I rather like you too, but that doesn't mean we have to agree, nor does it mean I take things personally just because I support my opinion. We're cool :cool: I will repeat my self D&D is not about combat, D&D is about [B]adventure[/B]. As far as D&D history is concerned, I think that Gygax's early AD&D death-trappy mazes are a grand testimony of this "adventure" experience. Again, sorry if it seems that I'm coming after you, but... I don't think one can draw parallels between monopoly (or any other 100%-rules dependent board game) and D&D. Monopoly has no flexibility, is not complicated, it's 1+1=2... its very simple, almost simplistic actually if it wasn't for the possibility of strategical choices the players can make. D&D on the other hand is full of subjectivities, full of fluff and storytelling that can outweigh its very rules. And it's only normal... for a game that attempts to simulate real life. Player and DM choices will sometimes require new rules, rules that were never written down because the possibilities are endless... and at the same time, other choices, might lead to the breaking of the rules, in benefit of a better storytelling/roleplaying experience. So when assuming a role in D&D... this roleplaying becomes the game. It is not some decorative effect, so as to "spice things up" as you describe in your example of monopoly. Again, I'm sorry if it seems that I'm coming after you, but I'm merely standing by what I believe for the game. That's all. No offense intended. Don't forget that you are the one who claimed in one of your posts that "this thread is busted" and stuff... before even reading the thread, and I merely defended my views. [/QUOTE]
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