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How About That Nutty Star Wars Bar?
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<blockquote data-quote="Kobold Boots" data-source="post: 7751898" data-attributes="member: 92239"><p>Ran this game for a 6 month run somewhere around 1991. What I remember of the books is that there was a significant section on how to run a game that feels like star wars. While it wasn't a huge part of the book it was pretty critical to getting a good experience out of the game. There were certain critical scene types that existed in every SW movie that were put together like a framework to effectively evoke theme.</p><p></p><p>Only system I had run at that point where players actively said "Hey this felt like SW". While it made me feel rather good, it was all due to the support the books had for the setting.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7751898, member: 92239"] Ran this game for a 6 month run somewhere around 1991. What I remember of the books is that there was a significant section on how to run a game that feels like star wars. While it wasn't a huge part of the book it was pretty critical to getting a good experience out of the game. There were certain critical scene types that existed in every SW movie that were put together like a framework to effectively evoke theme. Only system I had run at that point where players actively said "Hey this felt like SW". While it made me feel rather good, it was all due to the support the books had for the setting. [/QUOTE]
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