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How About That Nutty Star Wars Bar?
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<blockquote data-quote="lyle.spade" data-source="post: 7751900" data-attributes="member: 30042"><p>I had these two books, and then some other materials from WEG, back in 1987 when they all came out. I remember being really blown away by the customizable templates for characters, which established a very SW-accurate feel through those archetypes. I was also, after having played DnD and Star Frontiers, really impressed by the unified mechanic, covering combat, skills, and starships - that wasn't the norm back in the mid-80s.</p><p></p><p>I, too, didn't like subsequent versions very much, for the reason cited above: unnecessary complexity and rules-creep. I was excited about FFG's version, and played it for a while before tiring of the dice mechanic - it really does lead to a much slower table, and slow combat especially, which is the killer of a 'cinematic' vibe. If ever I run SW again, it'll be with these rules, using the old books I have.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7751900, member: 30042"] I had these two books, and then some other materials from WEG, back in 1987 when they all came out. I remember being really blown away by the customizable templates for characters, which established a very SW-accurate feel through those archetypes. I was also, after having played DnD and Star Frontiers, really impressed by the unified mechanic, covering combat, skills, and starships - that wasn't the norm back in the mid-80s. I, too, didn't like subsequent versions very much, for the reason cited above: unnecessary complexity and rules-creep. I was excited about FFG's version, and played it for a while before tiring of the dice mechanic - it really does lead to a much slower table, and slow combat especially, which is the killer of a 'cinematic' vibe. If ever I run SW again, it'll be with these rules, using the old books I have. [/QUOTE]
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