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How "alive" should the world be - outside the scope of the PCs?
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<blockquote data-quote="MarkB" data-source="post: 7286340" data-attributes="member: 40176"><p>A world that requires the constant, undivided attention of the PCs to keep it from falling into chaos isn't a living world. It's a dying world, and the PCs are its life support. It certainly ramps up the peril factor, but it can also be a highly frustrating experience.</p><p></p><p>[video=youtube;ndijXgdeE5k]https://www.youtube.com/watch?v=ndijXgdeE5k[/video]</p><p></p><p>While I would certainly have the PCs be the primary means of resolution if there's some form of 'big bad' at work, I think it's important to ensure they don't feel like they have to follow up on every minor plot hook or strange occurrence along the way or else face DIRE CONSEQUENCES.</p><p></p><p>What I'd tend to do if they deliberately sidestep something that's important, but not world-shattering, is to let it be resolved, but with some consequences - some price that was paid. The objective is to show that such situations can be resolved by others, but the results would have been better if the PCs had handled it.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7286340, member: 40176"] A world that requires the constant, undivided attention of the PCs to keep it from falling into chaos isn't a living world. It's a dying world, and the PCs are its life support. It certainly ramps up the peril factor, but it can also be a highly frustrating experience. [video=youtube;ndijXgdeE5k]https://www.youtube.com/watch?v=ndijXgdeE5k[/video] While I would certainly have the PCs be the primary means of resolution if there's some form of 'big bad' at work, I think it's important to ensure they don't feel like they have to follow up on every minor plot hook or strange occurrence along the way or else face DIRE CONSEQUENCES. What I'd tend to do if they deliberately sidestep something that's important, but not world-shattering, is to let it be resolved, but with some consequences - some price that was paid. The objective is to show that such situations can be resolved by others, but the results would have been better if the PCs had handled it. [/QUOTE]
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How "alive" should the world be - outside the scope of the PCs?
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