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General Tabletop Discussion
*Dungeons & Dragons
How are you all finding the encounter building rules working out at higher levels?
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<blockquote data-quote="bganon" data-source="post: 6650738" data-attributes="member: 60886"><p>A demilich in its lair is CR 20 (24,500 xp), which is a Hard challenge for 6 level 12 PCs, but the whole point of CR is that the DMG recommends caution using monsters with CR significantly greater than PC level. In this example, I'm not sure level 12 characters can dish out enough damage to keep up with Life Drain, and a single Howl could drop half the party and render the rest nearly useless.</p><p></p><p>And the DMG unfortunately isn't real explicit, but the damage multiplier for multiple creatures is really best used for a group of creatures of roughly equal CR that can meaningfully coordinate their actions. So as mentioned, a zombie or two shouldn't even factor in.</p><p></p><p>So just adding the zombie's xp and not using the multiplier would probably be best, with the caveat that the resulting difficulty (Hard) is very likely underestimated because of the CR-to-party disparity. Poor preparation or unlucky rolls could easily result in a TPK.</p></blockquote><p></p>
[QUOTE="bganon, post: 6650738, member: 60886"] A demilich in its lair is CR 20 (24,500 xp), which is a Hard challenge for 6 level 12 PCs, but the whole point of CR is that the DMG recommends caution using monsters with CR significantly greater than PC level. In this example, I'm not sure level 12 characters can dish out enough damage to keep up with Life Drain, and a single Howl could drop half the party and render the rest nearly useless. And the DMG unfortunately isn't real explicit, but the damage multiplier for multiple creatures is really best used for a group of creatures of roughly equal CR that can meaningfully coordinate their actions. So as mentioned, a zombie or two shouldn't even factor in. So just adding the zombie's xp and not using the multiplier would probably be best, with the caveat that the resulting difficulty (Hard) is very likely underestimated because of the CR-to-party disparity. Poor preparation or unlucky rolls could easily result in a TPK. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How are you all finding the encounter building rules working out at higher levels?
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