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How Are Your Elves/ Dwarves/ Orcs Different?
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<blockquote data-quote="cbwjm" data-source="post: 7420420" data-attributes="member: 6788732"><p>In my previous setting, dwarves had no king and instead all belonged to a guild, the heads of which made up the senate. Guilds are somewhat standard with at least one guild for each type of artisan's tools but also some services like the porters guild which was a recent addition. I'm not sure if I ever changed it, but dwarf PCs would have been able to choose any artisan tools as their racial ability instead of the 2 or 3 options they are normally allowed.</p><p></p><p>Elves were split between high elves and wood elves, the latter moving to a new land after growing tired of being treated as second class citizens. This new land was a marsh area which they transformed and enhanced with their magic. Eladrin were similar to angels, being the souls of those elves that died in the Feywild while holding off a malevolent force while the high and wood elves escaped to the prime. Unless powerful magic prevents it, Eladrin were always reborn in the Feywild to continue the defence of the elven people though each time this happened they would be a new being having the same soul as the deceased (generally Eladrin weren't a playable race). Dark elves were elves corrupted by the malevolence.</p><p></p><p>Apart from making dragonborn a conquering nation, not much was really different about them. I took a page from Dragonstar (I think that is the name of the old d20 RPG) and had each new emperor be a dragonborn chosen from a different colour, the current conquering empire was led by a powerful and bloodthirsty red dragonborn.</p><p></p><p>Humans were pretty much standard medieval type humans, halflings were integrated into the human kingdom, even having their own small domain.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7420420, member: 6788732"] In my previous setting, dwarves had no king and instead all belonged to a guild, the heads of which made up the senate. Guilds are somewhat standard with at least one guild for each type of artisan's tools but also some services like the porters guild which was a recent addition. I'm not sure if I ever changed it, but dwarf PCs would have been able to choose any artisan tools as their racial ability instead of the 2 or 3 options they are normally allowed. Elves were split between high elves and wood elves, the latter moving to a new land after growing tired of being treated as second class citizens. This new land was a marsh area which they transformed and enhanced with their magic. Eladrin were similar to angels, being the souls of those elves that died in the Feywild while holding off a malevolent force while the high and wood elves escaped to the prime. Unless powerful magic prevents it, Eladrin were always reborn in the Feywild to continue the defence of the elven people though each time this happened they would be a new being having the same soul as the deceased (generally Eladrin weren't a playable race). Dark elves were elves corrupted by the malevolence. Apart from making dragonborn a conquering nation, not much was really different about them. I took a page from Dragonstar (I think that is the name of the old d20 RPG) and had each new emperor be a dragonborn chosen from a different colour, the current conquering empire was led by a powerful and bloodthirsty red dragonborn. Humans were pretty much standard medieval type humans, halflings were integrated into the human kingdom, even having their own small domain. [/QUOTE]
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