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How big are the biggest cities in your campaign world?
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<blockquote data-quote="Kyphura" data-source="post: 8799003" data-attributes="member: 7038218"><p>I have a dwarven underground mega city that has about 7.8 million people living inside this giant mountain that goes roughly a hundred or so miles underground for JUST shopping and residential districts. The nobles live off to the side around the middle area, and the entire place is run on steam and magical minerals like the crystals that help light their lanterns and giant braizers. They have gondolas that take people from place to place (similar to how buses and trains would work) and they also use a mix of natural gas and boiling underground water to produce their steam for these engines. The dwarves in my world, at least in this area, were inspired by the Dwemer of Tamriel.</p><p></p><p>I guess my point was that despite my campaign taking place in a heavy medieval setting regarding knights, dragons, and magic, my dwarves are much more on the side of technology and because of this they have produced an extremely large population. I have a huge city that is capital of the trading region of my world that acts as a bastion for goods and services going from both sides of the world and it has about 25 million people in it.</p><p></p><p>I have hamlets that hardly have above eighty people, and some cities that have 25-50 thousand. Some towns have a few hundred, some villages or smaller cities have 2-5 thousand. It varies. A big thing to remember is that everyone and every place has a story. Even the hamlets have histories and legends. In one of my hamlets was born one of my players, who has since become a legend since his time had passed. They have a statue of him and everything, and regardless of the campaign, his stories are told throughout the world- sometimes even improperly.</p><p></p><p>Sorry for the lore-dump. Point is is that population matters to the extent of how and why it matters. 25 million people is unheard of for medieval times, but for a trade city that provides a safe haven for merchants across the entire continent? Or the technological marvels of an ancient dwarven society that is revolutionizing a new technology? Famine, disease, and war can effect populations with refugees, takeovers, occupations, etc.</p><p></p><p>Make your world feel alive and lived in, have reasons for populations, don't make other areas feel less important just due to size and people, and your world will feel immersive and real. That is my advice though- take it with a grain of salt, and have fun!</p><p></p><p>P.S. It's your world. Go wild. If you want to make it realistic, look at areas you're taking from in the time period you're in, or have the whole thing take place in one giant multi-billion population metropolis. Who cares? As long as you're having fun.</p></blockquote><p></p>
[QUOTE="Kyphura, post: 8799003, member: 7038218"] I have a dwarven underground mega city that has about 7.8 million people living inside this giant mountain that goes roughly a hundred or so miles underground for JUST shopping and residential districts. The nobles live off to the side around the middle area, and the entire place is run on steam and magical minerals like the crystals that help light their lanterns and giant braizers. They have gondolas that take people from place to place (similar to how buses and trains would work) and they also use a mix of natural gas and boiling underground water to produce their steam for these engines. The dwarves in my world, at least in this area, were inspired by the Dwemer of Tamriel. I guess my point was that despite my campaign taking place in a heavy medieval setting regarding knights, dragons, and magic, my dwarves are much more on the side of technology and because of this they have produced an extremely large population. I have a huge city that is capital of the trading region of my world that acts as a bastion for goods and services going from both sides of the world and it has about 25 million people in it. I have hamlets that hardly have above eighty people, and some cities that have 25-50 thousand. Some towns have a few hundred, some villages or smaller cities have 2-5 thousand. It varies. A big thing to remember is that everyone and every place has a story. Even the hamlets have histories and legends. In one of my hamlets was born one of my players, who has since become a legend since his time had passed. They have a statue of him and everything, and regardless of the campaign, his stories are told throughout the world- sometimes even improperly. Sorry for the lore-dump. Point is is that population matters to the extent of how and why it matters. 25 million people is unheard of for medieval times, but for a trade city that provides a safe haven for merchants across the entire continent? Or the technological marvels of an ancient dwarven society that is revolutionizing a new technology? Famine, disease, and war can effect populations with refugees, takeovers, occupations, etc. Make your world feel alive and lived in, have reasons for populations, don't make other areas feel less important just due to size and people, and your world will feel immersive and real. That is my advice though- take it with a grain of salt, and have fun! P.S. It's your world. Go wild. If you want to make it realistic, look at areas you're taking from in the time period you're in, or have the whole thing take place in one giant multi-billion population metropolis. Who cares? As long as you're having fun. [/QUOTE]
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How big are the biggest cities in your campaign world?
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