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How big is my katana?
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<blockquote data-quote="Jackinthegreen" data-source="post: 5997374" data-attributes="member: 6678119"><p>The correlation is mostly to say "this is what the base game does" which gives a rough estimate of what numbers are expected within the game. That whole thing definitely changes once size increases become a factor, but that's also true of the non-exotic weapons as well.</p><p></p><p>A 19-20/x3 is actually more powerful damage-wise than an 18-20/x2 or even a 17-20/x2 weapon. Yes, the extra crit range has its own uses such as with a Prismatic Burst weapon, but that's somewhat hard to quantify even though it's obviously a "duh" enhancement for a weapon with a large threat range.</p><p></p><p>I haven't yet done the math for stuff like Flaming Burst.</p><p></p><p>The great scimitar also has competition from the elven thinblade which is noted as working with Weapon Finesse as well as getting the strength bonus from two-handed use since it doesn't have the rules about it like the rapier does.</p><p></p><p>As for the equation it is:</p><p>=(((wpndmg)*17)+((19/20)*(wpndmg)*2*3)+((1/20)*(wpndmg)))/20</p><p></p><p>Wpndmg should be pretty obvious, but since it's for excel use it can be replaced with a cell reference like A5. The 17 after it is the chance of being a regular hit out of 20, and of course can be changed to reflect accuracy other than "fail on a 1."</p><p></p><p>In the second set of parentheses, the 19/20 is the critical confirm chance which can likewise be changed to account for different accuracies.</p><p></p><p>The 2 after the wpndmg in that set represents the chance of rolling a critical threat. A 2 is equivalent to a 19-20 crit range. This plus the number in 17's place add up to 19, which is the chance of getting any kind of hit in this case.</p><p></p><p>The third part represents the chance to not confirm a critical hit, which in this case is 1/20 to represent a natural 1. Wpndmg is the same as elsewhere and is not multiplied because it's a failed crit.</p><p></p><p>Divide the whole thing by 20 and you get the average damage encompassing all rolls.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5997374, member: 6678119"] The correlation is mostly to say "this is what the base game does" which gives a rough estimate of what numbers are expected within the game. That whole thing definitely changes once size increases become a factor, but that's also true of the non-exotic weapons as well. A 19-20/x3 is actually more powerful damage-wise than an 18-20/x2 or even a 17-20/x2 weapon. Yes, the extra crit range has its own uses such as with a Prismatic Burst weapon, but that's somewhat hard to quantify even though it's obviously a "duh" enhancement for a weapon with a large threat range. I haven't yet done the math for stuff like Flaming Burst. The great scimitar also has competition from the elven thinblade which is noted as working with Weapon Finesse as well as getting the strength bonus from two-handed use since it doesn't have the rules about it like the rapier does. As for the equation it is: =(((wpndmg)*17)+((19/20)*(wpndmg)*2*3)+((1/20)*(wpndmg)))/20 Wpndmg should be pretty obvious, but since it's for excel use it can be replaced with a cell reference like A5. The 17 after it is the chance of being a regular hit out of 20, and of course can be changed to reflect accuracy other than "fail on a 1." In the second set of parentheses, the 19/20 is the critical confirm chance which can likewise be changed to account for different accuracies. The 2 after the wpndmg in that set represents the chance of rolling a critical threat. A 2 is equivalent to a 19-20 crit range. This plus the number in 17's place add up to 19, which is the chance of getting any kind of hit in this case. The third part represents the chance to not confirm a critical hit, which in this case is 1/20 to represent a natural 1. Wpndmg is the same as elsewhere and is not multiplied because it's a failed crit. Divide the whole thing by 20 and you get the average damage encompassing all rolls. [/QUOTE]
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