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How big is my katana?
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<blockquote data-quote="emoplato" data-source="post: 5997986" data-attributes="member: 97812"><p>Thanks for the equation but you should take into consideration other exotic high critical multiplier weapons. The Talenta Sharrash is a two-handed reach weapon that deals 1d10 damage and a 19-20/<strong>x4 </strong>so my katana with your suggestion two-handed isn't worth the feat. So lets look at one-handed. As such ubercharging is out of the picture, plus it is better to have reach to keep distance and possibly have more targets in one's threat range. Your equation says +19 damage is the time where it says your fix deals more(.04 points<img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" />) than the Great Scimitar. I think a reasonable strength would be 24 that gives 7, collision can add 5, 1 from magic, power attack is standard but not always fixed, and bluesteel bracers could give 4-5 but can be late when just dipping. There are loops I could use but I wanted to look at a fairly standard fighting character. As you can see it sort of teeters around +19 for a rather insignificant edge of damage. If I were to choose, the Great Scimitar could give me enervation, x bursts, enfeebling, and use Blood in the Water stance with a 10% higher chance to activate with keen.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5997986, member: 97812"] Thanks for the equation but you should take into consideration other exotic high critical multiplier weapons. The Talenta Sharrash is a two-handed reach weapon that deals 1d10 damage and a 19-20/[B]x4 [/B]so my katana with your suggestion two-handed isn't worth the feat. So lets look at one-handed. As such ubercharging is out of the picture, plus it is better to have reach to keep distance and possibly have more targets in one's threat range. Your equation says +19 damage is the time where it says your fix deals more(.04 points:-S) than the Great Scimitar. I think a reasonable strength would be 24 that gives 7, collision can add 5, 1 from magic, power attack is standard but not always fixed, and bluesteel bracers could give 4-5 but can be late when just dipping. There are loops I could use but I wanted to look at a fairly standard fighting character. As you can see it sort of teeters around +19 for a rather insignificant edge of damage. If I were to choose, the Great Scimitar could give me enervation, x bursts, enfeebling, and use Blood in the Water stance with a 10% higher chance to activate with keen. [/QUOTE]
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How big is my katana?
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