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How big's the RPG market?
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<blockquote data-quote="Morrus" data-source="post: 7719280" data-attributes="member: 1"><p>How big is the RPG market? Pretty damn tiny, is the answer. <a href="http://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present#.WV45NMbMxBw" target="_blank">As of 2016/2017 it's about $35m in size</a>, according to ICv2. That's of a Hobby Games market currently worth just over a billion dollars. The RPG segment is a mere 2.9% of the overall Hobby Games market, which includes boardgames, miniatures, hobby card games, and collectible games. Of course, the competition for RPGs isn't just boardgames or card games, it's entertainment; and on that scale, the RPG market is a tiny niche of the Hobby Games market, which is a tiny niche of the global entertainment market. Note that these figures are US and Canada only, and include Kickstarter sales.[PRBREAK][/PRBREAK]</p><p></p><p><strong>UPDATE: the below $1.19B figure has since been revised upwards by ICv2 to $1.4B in 2017, with an RPG segment of $45M.</strong></p><p></p><p style="text-align: center">[ATTACH=full]111140[/ATTACH]</p><p></p><p></p><p>The hobby games market as a whole is the size of one major movie blockbuster. The global film industry market was <a href="https://www.statista.com/statistics/259987/global-box-office-revenue/" target="_blank">38.3 billion in 2015</a>. Putting that into perspective:</p><p></p><p></p><p style="text-align: center">[ATTACH=full]111137[/ATTACH]</p><p></p><p></p><p>The video game industry is even bigger, at <a href="https://venturebeat.com/2016/12/21/worldwide-game-industry-hits-91-billion-in-revenues-in-2016-with-mobile-the-clear-leader/" target="_blank">$91B in 2016</a>. </p><p></p><p></p><p style="text-align: center">[ATTACH=full]111141[/ATTACH]</p><p></p><p></p><p>However, the entire hobby games market is growing year on year. Just look at the latest stats: the market has grown from $700M in 2013 to $1.19B in 2016/2017. Of that, RPGs have more than doubled in size, from $15M to $35M. Boardgames have over tripled in size. There is definitely a tabletop boom going on right now, powered by a number of factors ranging from Kickstarter, to the introduction of US West Coast media (shows like <em>Tabletop</em> and outlets like <em>Geek & Sundry</em> have helped to mainstream tabletop gaming), and more. </p><p></p><p>Data <a href="https://icv2.com/articles/news/view/35150/hobby-games-market-nearly-1-2-billion" target="_blank">from ICv2</a> and other sources.</p><p></p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7719280, member: 1"] How big is the RPG market? Pretty damn tiny, is the answer. [URL="http://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present#.WV45NMbMxBw"]As of 2016/2017 it's about $35m in size[/URL], according to ICv2. That's of a Hobby Games market currently worth just over a billion dollars. The RPG segment is a mere 2.9% of the overall Hobby Games market, which includes boardgames, miniatures, hobby card games, and collectible games. Of course, the competition for RPGs isn't just boardgames or card games, it's entertainment; and on that scale, the RPG market is a tiny niche of the Hobby Games market, which is a tiny niche of the global entertainment market. Note that these figures are US and Canada only, and include Kickstarter sales.[PRBREAK][/PRBREAK] [B]UPDATE: the below $1.19B figure has since been revised upwards by ICv2 to $1.4B in 2017, with an RPG segment of $45M.[/B] [CENTER][ATTACH=FULL]111140[/ATTACH][/CENTER] The hobby games market as a whole is the size of one major movie blockbuster. The global film industry market was [URL="https://www.statista.com/statistics/259987/global-box-office-revenue/"]38.3 billion in 2015[/URL]. Putting that into perspective: [CENTER][ATTACH=FULL]111137[/ATTACH][/CENTER] The video game industry is even bigger, at [URL="https://venturebeat.com/2016/12/21/worldwide-game-industry-hits-91-billion-in-revenues-in-2016-with-mobile-the-clear-leader/"]$91B in 2016[/URL]. [CENTER][ATTACH=FULL]111141[/ATTACH][/CENTER] However, the entire hobby games market is growing year on year. Just look at the latest stats: the market has grown from $700M in 2013 to $1.19B in 2016/2017. Of that, RPGs have more than doubled in size, from $15M to $35M. Boardgames have over tripled in size. There is definitely a tabletop boom going on right now, powered by a number of factors ranging from Kickstarter, to the introduction of US West Coast media (shows like [I]Tabletop[/I] and outlets like [I]Geek & Sundry[/I] have helped to mainstream tabletop gaming), and more. Data [URL="https://icv2.com/articles/news/view/35150/hobby-games-market-nearly-1-2-billion"]from ICv2[/URL] and other sources. [CENTER] [COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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