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How big's the RPG market?
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<blockquote data-quote="SpiralBound" data-source="post: 7719286" data-attributes="member: 8396"><p>These charts are informative, but only tell part of the story. For consumers, they are as detailed as they need to be. If one is a prospective solo producer of a hobby game though, these pie charts are missing one important piece of information - how "open" are those market segments? For example, the "Collectible game" category is the biggest, so it's tempting to think it is a great category to design for. However, how much of that 52.5% is eaten up by MtG? Roleplaying games are doubly dismal as they are the smallest segment, and once you rule out the top 3-5 RPGs there isn't much left of that 2.9%. Despite being smaller markets than Collectible games, the card & dice games, and boardgames segments may be more enticing markets for aspiring game designers due to them having more room for new games to get noticed. The term "Hobby Games" is especially apt as it not only refers to the players of such games, but also the majority of the producers as well.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 7719286, member: 8396"] These charts are informative, but only tell part of the story. For consumers, they are as detailed as they need to be. If one is a prospective solo producer of a hobby game though, these pie charts are missing one important piece of information - how "open" are those market segments? For example, the "Collectible game" category is the biggest, so it's tempting to think it is a great category to design for. However, how much of that 52.5% is eaten up by MtG? Roleplaying games are doubly dismal as they are the smallest segment, and once you rule out the top 3-5 RPGs there isn't much left of that 2.9%. Despite being smaller markets than Collectible games, the card & dice games, and boardgames segments may be more enticing markets for aspiring game designers due to them having more room for new games to get noticed. The term "Hobby Games" is especially apt as it not only refers to the players of such games, but also the majority of the producers as well. [/QUOTE]
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