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<blockquote data-quote="Jer" data-source="post: 7751642" data-attributes="member: 19857"><p>Not really? That's how games work in general outside of the video game, miniature or collectable gaming spheres.</p><p></p><p>If we sit down to play Settlers of Catan it's rare that everyone at the table owns a copy of Settler's of Catan. Generally only one or two of us own a copy, and we're only going to be playing with one of them anyway so it doesn't matter. The other 3 players at the table aren't "freeloaders" if they don't own their own copy of the game - they're necessary ingredients for me to get my enjoyment out of the one copy of the game that I've purchased.</p><p></p><p>Likewise if I'm playing D&D with 4 other people at the table and I as the DM own a ton of books but only one of the others owns a Player's Handbook and the other 3 are using characters made with the Basic Rules, that doesn't make the other 3 "freeloaders" - it makes them necessary ingredients for me to get my enjoyment out of the one copy of the books that I've purchased. You can't play the game without other people after all.</p><p></p><p>Also think about that 15 million people figure for a bit. That's everyone who plays D&D, which I suspect means all editions and not just 5e, but for the sake of the argument assume it's just all 5e players. That 35 million figure is an annual figure (tracked from 2016/2017). So even if that 15 million figure were all 5e D&D players and even if every 5e player owns a Player's Handbook, then many of them would STILL have contributed $0 to that $35 million figure because they made that one time purchase in 2014 or 2015 and haven't bought anything since. Are they freeloaders? They've paid for a book but still aren't going to be included in that number.</p><p></p><p>The upshot of this is that there are far, far more D&D players than there are D&D customers. (But again that's something that's true for most games).</p></blockquote><p></p>
[QUOTE="Jer, post: 7751642, member: 19857"] Not really? That's how games work in general outside of the video game, miniature or collectable gaming spheres. If we sit down to play Settlers of Catan it's rare that everyone at the table owns a copy of Settler's of Catan. Generally only one or two of us own a copy, and we're only going to be playing with one of them anyway so it doesn't matter. The other 3 players at the table aren't "freeloaders" if they don't own their own copy of the game - they're necessary ingredients for me to get my enjoyment out of the one copy of the game that I've purchased. Likewise if I'm playing D&D with 4 other people at the table and I as the DM own a ton of books but only one of the others owns a Player's Handbook and the other 3 are using characters made with the Basic Rules, that doesn't make the other 3 "freeloaders" - it makes them necessary ingredients for me to get my enjoyment out of the one copy of the books that I've purchased. You can't play the game without other people after all. Also think about that 15 million people figure for a bit. That's everyone who plays D&D, which I suspect means all editions and not just 5e, but for the sake of the argument assume it's just all 5e players. That 35 million figure is an annual figure (tracked from 2016/2017). So even if that 15 million figure were all 5e D&D players and even if every 5e player owns a Player's Handbook, then many of them would STILL have contributed $0 to that $35 million figure because they made that one time purchase in 2014 or 2015 and haven't bought anything since. Are they freeloaders? They've paid for a book but still aren't going to be included in that number. The upshot of this is that there are far, far more D&D players than there are D&D customers. (But again that's something that's true for most games). [/QUOTE]
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