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General Tabletop Discussion
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How broken is Long Death Monk at 11th level or higher?
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<blockquote data-quote="jgsugden" data-source="post: 8975517" data-attributes="member: 2629"><p>Broken has (at least) two angles to consider: Daily Use and Abuse.</p><p></p><p>A Daily Use broken element is just so strong that it disrupts the game just by being there and being used casually and as intended. The arguments against Sharpshooter and Great Weapon Master tend to focus on just how good they are overall and, if you suscribe to the argument that they are too strong, would be an example of this type of "Daily Use broken".</p><p></p><p>Abuse broken elements are ones that don't stand out much when used in a typical way, but can be set up to be insanely overpowered in a way that disrupts the intent of the game. Mastery of Death fits into that category. There are some areas where this can be abused by capitalizing upon just how much damage you can take so as to trivialize the damage being flung around. If you can position this monk to be the 'one' taking this damage, he can absorb hundreds, if not <em>thousands</em> of points of damage that might otherwise go elsewhere. </p><p> </p><p>I would not worry about it causing problems in general, but I think it could have a very significant impact in specific opportune times. Some DMs might consider that broken - but I consider it a feature that makes the PC cool and important. To that end - in my book it isn't broken so much as it is situationally amazing.</p><p></p><p>I will mention - mechanically - it can be problematic for storytelling. If, for example, a gigantic stone gate is closing and the PC steps into it to hold it open with his body - he keeps dropping to 1 hp every time he takes damage, but what does that mean? A DM could say he gets pushed out, but what if the PC fights to stay in position? I can work around the issue a number of ways as a DM, but it does create one of those, "Huh - this isn't a very organiz waty to interprete this, is it" moments.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8975517, member: 2629"] Broken has (at least) two angles to consider: Daily Use and Abuse. A Daily Use broken element is just so strong that it disrupts the game just by being there and being used casually and as intended. The arguments against Sharpshooter and Great Weapon Master tend to focus on just how good they are overall and, if you suscribe to the argument that they are too strong, would be an example of this type of "Daily Use broken". Abuse broken elements are ones that don't stand out much when used in a typical way, but can be set up to be insanely overpowered in a way that disrupts the intent of the game. Mastery of Death fits into that category. There are some areas where this can be abused by capitalizing upon just how much damage you can take so as to trivialize the damage being flung around. If you can position this monk to be the 'one' taking this damage, he can absorb hundreds, if not [I]thousands[/I] of points of damage that might otherwise go elsewhere. I would not worry about it causing problems in general, but I think it could have a very significant impact in specific opportune times. Some DMs might consider that broken - but I consider it a feature that makes the PC cool and important. To that end - in my book it isn't broken so much as it is situationally amazing. I will mention - mechanically - it can be problematic for storytelling. If, for example, a gigantic stone gate is closing and the PC steps into it to hold it open with his body - he keeps dropping to 1 hp every time he takes damage, but what does that mean? A DM could say he gets pushed out, but what if the PC fights to stay in position? I can work around the issue a number of ways as a DM, but it does create one of those, "Huh - this isn't a very organiz waty to interprete this, is it" moments. [/QUOTE]
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How broken is Long Death Monk at 11th level or higher?
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