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How can you add more depth and complexity to skill checks?
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<blockquote data-quote="Ovinomancer" data-source="post: 8092000" data-attributes="member: 16814"><p>The only way to create an obstacle that cannot be overcome is to decide no solution will overcome the obstacle <em>before it even gets into play</em>. This is part of prescripting solutions -- you have planned for the obstacle to be insurmountable, often foreclosing avenues of approach by design. The other option is that you do this by accident, and that's still exceedingly unlikely or part and parcel of deciding lines of approach aren't feasible instead of remaining flexible and letting the players have a fair go with their actions. I mean, I can't think of an accidental closure like this but I can think of lots of ways to force a closure like this. Don't force it, either in planning or in play, and this won't happen.</p><p></p><p>That isn't to say that there are bad approaches to things and that consequences or automatic failure should be avoided -- absolutely this can happen. Follow the fiction first. But, truly impossible challenges are either boogeymen or part of the GM doing something intentional by closing off avenues of approach in planning.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8092000, member: 16814"] The only way to create an obstacle that cannot be overcome is to decide no solution will overcome the obstacle [I]before it even gets into play[/I]. This is part of prescripting solutions -- you have planned for the obstacle to be insurmountable, often foreclosing avenues of approach by design. The other option is that you do this by accident, and that's still exceedingly unlikely or part and parcel of deciding lines of approach aren't feasible instead of remaining flexible and letting the players have a fair go with their actions. I mean, I can't think of an accidental closure like this but I can think of lots of ways to force a closure like this. Don't force it, either in planning or in play, and this won't happen. That isn't to say that there are bad approaches to things and that consequences or automatic failure should be avoided -- absolutely this can happen. Follow the fiction first. But, truly impossible challenges are either boogeymen or part of the GM doing something intentional by closing off avenues of approach in planning. [/QUOTE]
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Community
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How can you add more depth and complexity to skill checks?
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