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General Tabletop Discussion
*TTRPGs General
How challenging should encounters be?
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<blockquote data-quote="was" data-source="post: 6547899" data-attributes="member: 24488"><p>...Challenging encounters employ the basic risk vs. reward concept that rpg games are founded upon. It's why every DMG has a section detailing how to design encounters of varying difficulty levels to challenge pcs. Designing an encounter with a 99% chance of success is not one that does a good job in challenging pcs. </p><p></p><p>...IME, campaigns where you are guaranteed to win every encounter are quite boring and are quickly abandoned. </p><p></p><p>...IMO, encounters with no risk of failure carry no real rewards in defeating them. </p><p>......To quote the current DMG (p.81), "An encounter has one of three possible outcomes: the characters succeed, the characters partly succeed or the characters fail. The encounter needs to account for all three possibilities, and the encounter needs to have consequences so that the players feel like their successes and failures matter."</p></blockquote><p></p>
[QUOTE="was, post: 6547899, member: 24488"] ...Challenging encounters employ the basic risk vs. reward concept that rpg games are founded upon. It's why every DMG has a section detailing how to design encounters of varying difficulty levels to challenge pcs. Designing an encounter with a 99% chance of success is not one that does a good job in challenging pcs. ...IME, campaigns where you are guaranteed to win every encounter are quite boring and are quickly abandoned. ...IMO, encounters with no risk of failure carry no real rewards in defeating them. ......To quote the current DMG (p.81), "An encounter has one of three possible outcomes: the characters succeed, the characters partly succeed or the characters fail. The encounter needs to account for all three possibilities, and the encounter needs to have consequences so that the players feel like their successes and failures matter." [/QUOTE]
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How challenging should encounters be?
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