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General Tabletop Discussion
*TTRPGs General
How challenging should encounters be?
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<blockquote data-quote="was" data-source="post: 6548021" data-attributes="member: 24488"><p>...Not strange at all, but maybe we're not communicating effectively. The whole poll is simply a question of how tough players like their encounters. Some like them very challenging, others do not. </p><p></p><p>...A 25% chance of failure per encounter is challenging. However, it's not a cumulative factor ensuring a failure every four encounters. Arguing that successive encounters weaken characters is beside the point, proper encounters are designed with that reduced condition in mind. Assuming that the successive encounters fall on the same day. </p><p></p><p>..Fleeing an encounter is also a failure. It's extremely limiting to state that death is the only option to define failing an encounter.</p><p></p><p>...If adventurers are guaranteed a 99% success rate in every encounter, a failure rate of 1% or lower, you effectively create encounters in which no pc can ever lose or die. Such campaigns do not last. </p><p></p><p>...IME, it's a good idea to find out how tough players like their encounters. Which is what I am trying to do, in a more general community sense, in this poll.</p></blockquote><p></p>
[QUOTE="was, post: 6548021, member: 24488"] ...Not strange at all, but maybe we're not communicating effectively. The whole poll is simply a question of how tough players like their encounters. Some like them very challenging, others do not. ...A 25% chance of failure per encounter is challenging. However, it's not a cumulative factor ensuring a failure every four encounters. Arguing that successive encounters weaken characters is beside the point, proper encounters are designed with that reduced condition in mind. Assuming that the successive encounters fall on the same day. ..Fleeing an encounter is also a failure. It's extremely limiting to state that death is the only option to define failing an encounter. ...If adventurers are guaranteed a 99% success rate in every encounter, a failure rate of 1% or lower, you effectively create encounters in which no pc can ever lose or die. Such campaigns do not last. ...IME, it's a good idea to find out how tough players like their encounters. Which is what I am trying to do, in a more general community sense, in this poll. [/QUOTE]
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How challenging should encounters be?
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