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General Tabletop Discussion
*TTRPGs General
How challenging should encounters be?
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<blockquote data-quote="Janx" data-source="post: 6548451" data-attributes="member: 8835"><p>I think that's related to the point Saelorn's trying to make.</p><p></p><p>25% success rate would mean most of the adventure was a fail-fest. Either dying or running away. Certainly not advancing the ball to the end zone.</p><p></p><p>Further, any PC who looks at the oncoming encounter, smells that it only has a 25% chance of success, should be backing away. Humans aren't entirely great at estimating risk, but when the perceive the risk is high, they avoid it.</p><p></p><p>Now somebody might say "that's the point of sacking up and being heroic!" but really, that's playing stupid. A smart player is going to find a way to mitigate that risk to give them an advantage (and thus change the % of risk). If the players can't change that risk %, they aren't going to make it as adventurers.</p><p></p><p>Thus, what I believe Saelorn's angle was, his PC is going to try to setup the encounter so he has a 90% chance of success if he can. He's going to avoid or runaway from an encounter that he smells a low % of success.</p></blockquote><p></p>
[QUOTE="Janx, post: 6548451, member: 8835"] I think that's related to the point Saelorn's trying to make. 25% success rate would mean most of the adventure was a fail-fest. Either dying or running away. Certainly not advancing the ball to the end zone. Further, any PC who looks at the oncoming encounter, smells that it only has a 25% chance of success, should be backing away. Humans aren't entirely great at estimating risk, but when the perceive the risk is high, they avoid it. Now somebody might say "that's the point of sacking up and being heroic!" but really, that's playing stupid. A smart player is going to find a way to mitigate that risk to give them an advantage (and thus change the % of risk). If the players can't change that risk %, they aren't going to make it as adventurers. Thus, what I believe Saelorn's angle was, his PC is going to try to setup the encounter so he has a 90% chance of success if he can. He's going to avoid or runaway from an encounter that he smells a low % of success. [/QUOTE]
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