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How close to the game should a story hour be?
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<blockquote data-quote="willpax" data-source="post: 311778" data-attributes="member: 1602"><p>I was wondering. . . </p><p></p><p>How faithful to the game experience do you, the reader of a story hour, prefer the story hour to be? </p><p></p><p>Do you want simply a <strong>plain transcript</strong> of a given adventure, enjoying the session vicariously? </p><p></p><p>Do you like a well written story, but still want the <strong>game mechanics</strong> to be somewhat <strong>obvious</strong>? </p><p></p><p>Do you care less about the game than you do enjoying a <strong>well written story</strong> in the genres that most of us enjoy? </p><p></p><p>Does a story hour <strong>even need to have a game behind it</strong>? Should story hour be seen as a kind of writer's workshop for all the budding fantasy writers on the boards? </p><p></p><p>What I would be interested in is preferences, knowing that in matters of taste there can be no dispute. I don't think any of these options are right or wrong, but it would be interesting to see the overall attitudes of the story hour audience. </p><p></p><p>Comments, anyone?</p></blockquote><p></p>
[QUOTE="willpax, post: 311778, member: 1602"] I was wondering. . . How faithful to the game experience do you, the reader of a story hour, prefer the story hour to be? Do you want simply a [B]plain transcript[/B] of a given adventure, enjoying the session vicariously? Do you like a well written story, but still want the [B]game mechanics[/B] to be somewhat [B]obvious[/B]? Do you care less about the game than you do enjoying a [B]well written story[/B] in the genres that most of us enjoy? Does a story hour [B]even need to have a game behind it[/B]? Should story hour be seen as a kind of writer's workshop for all the budding fantasy writers on the boards? What I would be interested in is preferences, knowing that in matters of taste there can be no dispute. I don't think any of these options are right or wrong, but it would be interesting to see the overall attitudes of the story hour audience. Comments, anyone? [/QUOTE]
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How close to the game should a story hour be?
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