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How cursed are cursed items?
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<blockquote data-quote="Sunseeker" data-source="post: 6938841"><p>DM's call really. Unless the item actually ascribes a mechanical penalty, I wouldn't actually call it a "cursed" item. I think it's perfectly fine to portray a Girdle of Opposite Gender (as Pathfinder calls it) as simply a "magical item" and let players make some lore checks to determine if people have generally had a positive experience or a negative experience. Some more open-minded folks (like monks or druids or clerics of gods of change) may find the belt to provide nothing more than an interesting experience, those living in a more gender-defined society or occupying a gender-specific position in life may find the belt to be a cruel joke.</p><p></p><p>Perhaps adding an optional Wisdom check to the belt to help determine the inclination of the character towards its effect. Perhaps ascribe an alignment component to the belt, depending on your sense of humor, where the good become beautiful/ugly and the evil become ugly/beautiful. Things that transform the players I tend to take were designed by a tricksters mind, the end result is <em>humor</em>. It's really up to the DM to determine if that humor is malign or not. I would definately say that, if it is a possible item to appear thanks to random item charts or purposeful inclusion, the DM should immediately decide if the belt has any intentions at all (it may not) and if it does, what those intentions are. Maybe toss in a component that the unwitting wearer can get turned back within 24 hours if they play a trick on someone else and get that person to wear the belt. Victim must both be unwitting and unwilling (and of course, fail their save). </p><p></p><p>I think that, aside from "simple" cursed items which incur some sort of mechanical penalty, "thematic" cursed items are designed to be fun. So that's what I think a DM should do with any such item, have fun with it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6938841"] DM's call really. Unless the item actually ascribes a mechanical penalty, I wouldn't actually call it a "cursed" item. I think it's perfectly fine to portray a Girdle of Opposite Gender (as Pathfinder calls it) as simply a "magical item" and let players make some lore checks to determine if people have generally had a positive experience or a negative experience. Some more open-minded folks (like monks or druids or clerics of gods of change) may find the belt to provide nothing more than an interesting experience, those living in a more gender-defined society or occupying a gender-specific position in life may find the belt to be a cruel joke. Perhaps adding an optional Wisdom check to the belt to help determine the inclination of the character towards its effect. Perhaps ascribe an alignment component to the belt, depending on your sense of humor, where the good become beautiful/ugly and the evil become ugly/beautiful. Things that transform the players I tend to take were designed by a tricksters mind, the end result is [I]humor[/I]. It's really up to the DM to determine if that humor is malign or not. I would definately say that, if it is a possible item to appear thanks to random item charts or purposeful inclusion, the DM should immediately decide if the belt has any intentions at all (it may not) and if it does, what those intentions are. Maybe toss in a component that the unwitting wearer can get turned back within 24 hours if they play a trick on someone else and get that person to wear the belt. Victim must both be unwitting and unwilling (and of course, fail their save). I think that, aside from "simple" cursed items which incur some sort of mechanical penalty, "thematic" cursed items are designed to be fun. So that's what I think a DM should do with any such item, have fun with it. [/QUOTE]
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