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How dangerous are your wildnernesses?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6712378" data-attributes="member: 6701872"><p>I too cast my vote for "moderate" when the answer is actually a lot more complex than that.</p><p></p><p>My wilderness is as one would expect the fantasy wilderness to be if basing their assumptions on real-world wilderness: Everything that lives in the whole wild world is out there somewhere, and you might just run into it if you aren't trying to avoid it. It's dangerous, but there are things which make it a bit safer, such as the patrols sent around settlements, well developed roads that kind of trim the wilderness back a bit around them so you can at least see danger from a bit greater distance, and traveling the right way for the local dangers to be less interested whether that means being a big strange noise that wild creatures don't want to mess with or being quick, quiet, and out of sight so that intelligent and hostile things don't notice you.</p><p></p><p>And despite all the myriad dangers, you still might go a week traveling without coming across anything you didn't mean to.</p><p></p><p>One thing is for certain, though, and that's that I don't use random encounter tables that are divided or weighted by CR - just those which are divided by the locale terrain, and weighted by commonality of each creature, so if you are 3rd level wandering through a forest that an ancient green dragon lives in, you might just encounter it out hunting.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6712378, member: 6701872"] I too cast my vote for "moderate" when the answer is actually a lot more complex than that. My wilderness is as one would expect the fantasy wilderness to be if basing their assumptions on real-world wilderness: Everything that lives in the whole wild world is out there somewhere, and you might just run into it if you aren't trying to avoid it. It's dangerous, but there are things which make it a bit safer, such as the patrols sent around settlements, well developed roads that kind of trim the wilderness back a bit around them so you can at least see danger from a bit greater distance, and traveling the right way for the local dangers to be less interested whether that means being a big strange noise that wild creatures don't want to mess with or being quick, quiet, and out of sight so that intelligent and hostile things don't notice you. And despite all the myriad dangers, you still might go a week traveling without coming across anything you didn't mean to. One thing is for certain, though, and that's that I don't use random encounter tables that are divided or weighted by CR - just those which are divided by the locale terrain, and weighted by commonality of each creature, so if you are 3rd level wandering through a forest that an ancient green dragon lives in, you might just encounter it out hunting. [/QUOTE]
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