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How decisive should each combat round be in terms of HP loss/healing?
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<blockquote data-quote="Zhaleskra" data-source="post: 6069769" data-attributes="member: 20544"><p>I'm a fan of death spirals because I have grown tired of systems not being able to handle specific injuries other than as HP loss. There are exceptions for where things like hit points are described in more exact terms "the connection between your spirit and your body", but even in those exceptions the specific injuries are covered. Sometimes I feel HP loss only systems make combats drag on for too long. As both a martial artist and a former theatrical combat performer, I have fully been trained in "it only takes one mistake to end your life". I feel that every single hit should have the potential to kill you instantly, that's kind of the point of weapons. Building off that, I'm starting not to like systems with "nonlethal/subdual" damage. Nonlethal as far as I'm concerned should come from holding back, and indeed is how several systems handle it.</p><p></p><p>I have no beef with people who prefer more HP oriented combat, the above are simply my preferences.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 6069769, member: 20544"] I'm a fan of death spirals because I have grown tired of systems not being able to handle specific injuries other than as HP loss. There are exceptions for where things like hit points are described in more exact terms "the connection between your spirit and your body", but even in those exceptions the specific injuries are covered. Sometimes I feel HP loss only systems make combats drag on for too long. As both a martial artist and a former theatrical combat performer, I have fully been trained in "it only takes one mistake to end your life". I feel that every single hit should have the potential to kill you instantly, that's kind of the point of weapons. Building off that, I'm starting not to like systems with "nonlethal/subdual" damage. Nonlethal as far as I'm concerned should come from holding back, and indeed is how several systems handle it. I have no beef with people who prefer more HP oriented combat, the above are simply my preferences. [/QUOTE]
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How decisive should each combat round be in terms of HP loss/healing?
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