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How Defeat this Coffelock Villain?
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<blockquote data-quote="FrogReaver" data-source="post: 7286641" data-attributes="member: 6795602"><p>I agree with most of this. You are right about enemies abound except the subtle spell meant no one knew it had been cast. Without that knowledge the barbarian could easily have placed himself in a bad position to potentially hit his own wizard instead of his intended target.</p><p></p><p>I would also rule that being immune to fear would have ended the condition but the spell doesn't explicitly say that so there is some wiggle room. There is also no indication the barbarian raged at all here. So this may be a moot point regardless.</p><p></p><p>You can cast a bonus action spell and an action cantrip. Spiritual weapon is a bonus action (it didn't even need to be quickened) and eldritch blast is an action cantrip. That round was legal. But you have a very valid point about spiritual weapon being out of range. It wouldn't get anywhere near the PC's with the Villain being 480ft away.</p><p></p><p>Very good points about magic missle and earthbind. </p><p></p><p>I think he is just listing what spells the villain can cast to try and be helpful to us. </p><p></p><p>I think the bigger issue is that there's also a simularacon that can basically do the same stuff as the primary caster and gives him essentially an extra action each round. </p><p></p><p>Other thoughts. If the bard can get close to them then maybe a suggestion could force the sorcerer to leave. </p><p></p><p>The party needs to back off and regroup. The range is the biggest issue. Find a way to mitigate that and it won't be an impossible fight when they engage the sorcerer again.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7286641, member: 6795602"] I agree with most of this. You are right about enemies abound except the subtle spell meant no one knew it had been cast. Without that knowledge the barbarian could easily have placed himself in a bad position to potentially hit his own wizard instead of his intended target. I would also rule that being immune to fear would have ended the condition but the spell doesn't explicitly say that so there is some wiggle room. There is also no indication the barbarian raged at all here. So this may be a moot point regardless. You can cast a bonus action spell and an action cantrip. Spiritual weapon is a bonus action (it didn't even need to be quickened) and eldritch blast is an action cantrip. That round was legal. But you have a very valid point about spiritual weapon being out of range. It wouldn't get anywhere near the PC's with the Villain being 480ft away. Very good points about magic missle and earthbind. I think he is just listing what spells the villain can cast to try and be helpful to us. I think the bigger issue is that there's also a simularacon that can basically do the same stuff as the primary caster and gives him essentially an extra action each round. Other thoughts. If the bard can get close to them then maybe a suggestion could force the sorcerer to leave. The party needs to back off and regroup. The range is the biggest issue. Find a way to mitigate that and it won't be an impossible fight when they engage the sorcerer again. [/QUOTE]
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