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How Defeat this Coffelock Villain?
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<blockquote data-quote="Ovinomancer" data-source="post: 7287976" data-attributes="member: 16814"><p>Seriously? You need to get out more if a troll spotting is the worst you've ever seen around here. I posted what I did because every solution suggested was met with the exact way the BBEG will counter it, making it look more like an exercise of pitting the villian against the forum and not an actual play experience. Given the loose way the rules are being ignored/abused/broken, I also find the claim of being high level experienced players to be odd. If you actually add up all of the possible counters the OP has presented to suggestions, you find that the villain jumps between 480 ft away and out of range or within 180' to use specific counters, whichever lets the villain succeed in shutting down whatever the party does, and that the villain seems to have access to more spells that they should because they have the perfect counter to everything. It also seems very unrealistic that there are such clear lines of sight for the villain to exploit at all ranges and no full cover for the party to do a reset. Heck, casting a wall spell gives at least a few rounds to reset the party via wish/resuscitate before the villain can close from 480' away to do anything about it (180'/round max flying speed). Maybe you've never been in conversations online where someone states something is all powerful and then engages in very similar behavior to the OP to defend it. A lot of those involve making yourself the victim of the super-build so that people are sympathetic. As it goes on, though, you'll find that there's no strategy the villain can't counter.</p><p></p><p>But, all that said, most of the problems of the OP go away if you actually pay attention to spell ranges, targets, and the actual spell effects.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7287976, member: 16814"] Seriously? You need to get out more if a troll spotting is the worst you've ever seen around here. I posted what I did because every solution suggested was met with the exact way the BBEG will counter it, making it look more like an exercise of pitting the villian against the forum and not an actual play experience. Given the loose way the rules are being ignored/abused/broken, I also find the claim of being high level experienced players to be odd. If you actually add up all of the possible counters the OP has presented to suggestions, you find that the villain jumps between 480 ft away and out of range or within 180' to use specific counters, whichever lets the villain succeed in shutting down whatever the party does, and that the villain seems to have access to more spells that they should because they have the perfect counter to everything. It also seems very unrealistic that there are such clear lines of sight for the villain to exploit at all ranges and no full cover for the party to do a reset. Heck, casting a wall spell gives at least a few rounds to reset the party via wish/resuscitate before the villain can close from 480' away to do anything about it (180'/round max flying speed). Maybe you've never been in conversations online where someone states something is all powerful and then engages in very similar behavior to the OP to defend it. A lot of those involve making yourself the victim of the super-build so that people are sympathetic. As it goes on, though, you'll find that there's no strategy the villain can't counter. But, all that said, most of the problems of the OP go away if you actually pay attention to spell ranges, targets, and the actual spell effects. [/QUOTE]
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