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How Did I Become a Grognard?
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<blockquote data-quote="MNblockhead" data-source="post: 7563558" data-attributes="member: 6796661"><p>Only have one OD&D die. A light blue d10 with the original white crayon rubbed in. Its worn and still shows the scars from when my dog chewed it up. Its not good for play due to said chew marks, but I use it as my okus in games of Illimat. </p><p></p><p>When I started playing in the early to mid 80s we used minis mostly to represent marching order (to avoid arguments over which unfortunate character was in front when something nasty was encountered). </p><p></p><p>We also would use them for loose positioning, to help understand, generally where different players were. </p><p></p><p>It wasn't that we didn't understand battlemaps, we were also wargammers. We just thought of D&D and other TTRPGs as very different games from Warhammer 40,000 and historical war games (though we used rulers and such on sand and crafted terrain, no grid maps). </p><p></p><p>One thing that kept me from jumping back into TTRPGs was that 4e and Pathfinder seemed to heavily emphasize tactical combat with miniatures and I didn't want to play half-assed wargame. I realize now that this is unfair, but 5e did a great job making it easy to play TotM. There didn't seem to be any assumptions of miniatures, just some rules if you wanted to use them. </p><p></p><p>Of course, now I have a well-worn chessex battlemap, lots of dry erase terrain, a shelf of miniatures, and a digital display in a custom-made case for digital battlemaps. </p><p></p><p>But all of that is mostly for set-piece battles or more complex scenarios. TotM still rules the day for most of my sessions.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7563558, member: 6796661"] Only have one OD&D die. A light blue d10 with the original white crayon rubbed in. Its worn and still shows the scars from when my dog chewed it up. Its not good for play due to said chew marks, but I use it as my okus in games of Illimat. When I started playing in the early to mid 80s we used minis mostly to represent marching order (to avoid arguments over which unfortunate character was in front when something nasty was encountered). We also would use them for loose positioning, to help understand, generally where different players were. It wasn't that we didn't understand battlemaps, we were also wargammers. We just thought of D&D and other TTRPGs as very different games from Warhammer 40,000 and historical war games (though we used rulers and such on sand and crafted terrain, no grid maps). One thing that kept me from jumping back into TTRPGs was that 4e and Pathfinder seemed to heavily emphasize tactical combat with miniatures and I didn't want to play half-assed wargame. I realize now that this is unfair, but 5e did a great job making it easy to play TotM. There didn't seem to be any assumptions of miniatures, just some rules if you wanted to use them. Of course, now I have a well-worn chessex battlemap, lots of dry erase terrain, a shelf of miniatures, and a digital display in a custom-made case for digital battlemaps. But all of that is mostly for set-piece battles or more complex scenarios. TotM still rules the day for most of my sessions. [/QUOTE]
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