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How do Dagger-based sorcerers work?
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<blockquote data-quote="Joshua Randall" data-source="post: 6927055" data-attributes="member: 7737"><p>Mechanically the powers and feats work they way they say they do.</p><p></p><p>Stylistically they can work however you want them to work. If you want to say the power emanates from the hilt of the dagger, swirls around, glitters, turns purple, and then strikes the target at light speed -- sure, go for it. As long as you and others at the table know what you're talking about, it's all good.</p><p></p><p>For Dual Implement Spellcasters, maybe you touch your implements together and that's what gives you the bonus. Or maybe you just hold out two implements at the same time (one in each hand) and that gives you extra mojo (like Sauruman vs. Gandalf in the movie version of <em>Fellowship of the Ring</em>). Again, flavor it however you want.</p><p></p><p>= = =</p><p></p><p>Immobilization:</p><p></p><p>Sorcerers have a few powers that immobilize (list below).</p><p>[sblock]</p><p>Name Class Level Action Type Source</p><p>Elemental Escalation (Earth) Sorcerer Free Heroes of the Elemental Chaos</p><p>Chromatic Orb Sorcerer 1 Standard Player's Handbook 2</p><p>Spectral Claw Sorcerer 3 Standard Player's Handbook 2</p><p>Pinning Darts Sorcerer 5 Standard Dragon Magazine 386</p><p>Thunder Bomb Sorcerer 7 Standard Arcane Power</p><p>Jaws of the Earth Sorcerer 13 Standard Player's Handbook 2</p><p>Day and Night Sorcerer 15 Standard Arcane Power</p><p>Prismatic Lightning Sorcerer 15 Standard Arcane Power</p><p>Split Strike Sorcerer 19 Standard Player's Handbook 2</p><p>Moonstruck Sorcerer 27 Standard Arcane Power</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 6927055, member: 7737"] Mechanically the powers and feats work they way they say they do. Stylistically they can work however you want them to work. If you want to say the power emanates from the hilt of the dagger, swirls around, glitters, turns purple, and then strikes the target at light speed -- sure, go for it. As long as you and others at the table know what you're talking about, it's all good. For Dual Implement Spellcasters, maybe you touch your implements together and that's what gives you the bonus. Or maybe you just hold out two implements at the same time (one in each hand) and that gives you extra mojo (like Sauruman vs. Gandalf in the movie version of [I]Fellowship of the Ring[/I]). Again, flavor it however you want. = = = Immobilization: Sorcerers have a few powers that immobilize (list below). [sblock] Name Class Level Action Type Source Elemental Escalation (Earth) Sorcerer Free Heroes of the Elemental Chaos Chromatic Orb Sorcerer 1 Standard Player's Handbook 2 Spectral Claw Sorcerer 3 Standard Player's Handbook 2 Pinning Darts Sorcerer 5 Standard Dragon Magazine 386 Thunder Bomb Sorcerer 7 Standard Arcane Power Jaws of the Earth Sorcerer 13 Standard Player's Handbook 2 Day and Night Sorcerer 15 Standard Arcane Power Prismatic Lightning Sorcerer 15 Standard Arcane Power Split Strike Sorcerer 19 Standard Player's Handbook 2 Moonstruck Sorcerer 27 Standard Arcane Power [/sblock] [/QUOTE]
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