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How do Governments Align?
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<blockquote data-quote="zabom" data-source="post: 6788091" data-attributes="member: 6807118"><p>I am working on a custom rule set, and the alignment system I have in place for players would also work for governments. Instead of lawful and chaotic. I changed it to Freedom-minded and security-minded. (F/S) Instead of good and evil, I changed it to self-sacrificing and self-serving. (A/E because they both start with S) </p><p></p><p>so in terms of actual governments:</p><p>US at formation FE (Their philosophy was freedom first and everyone must make their own way)</p><p>US now Neutral (Freedom and security are at constant odds E.G Anti/pro gun laws and welfare and other social programs have been enacted)</p><p>North Korea SA (No true freedom and the government owns everything and gives citizens the necessities to survive in return for obedience)</p><p></p><p></p><p>Note that the self-sacrificing and self-serving dynamic is very complicated. Neither is really good or evil. I list a communist government as self sacrificing because it asks the hardest working and highest producing citizens to sacrifice the fruits of their labor to support those that are not capable of doing so themselves. On the other hand, the US at conception (and capitalism in general) supports reward for hard work and keeping what you earn, making their citizens self-serving. </p><p></p><p>I like this system better, because it is designed more for defining your action in game. Good vs. evil and lawful vs. chaotic falls short since you can do good for evil reasons and do evil for good reasons, as well as being lawful because you follow your own code instead of actual laws.</p></blockquote><p></p>
[QUOTE="zabom, post: 6788091, member: 6807118"] I am working on a custom rule set, and the alignment system I have in place for players would also work for governments. Instead of lawful and chaotic. I changed it to Freedom-minded and security-minded. (F/S) Instead of good and evil, I changed it to self-sacrificing and self-serving. (A/E because they both start with S) so in terms of actual governments: US at formation FE (Their philosophy was freedom first and everyone must make their own way) US now Neutral (Freedom and security are at constant odds E.G Anti/pro gun laws and welfare and other social programs have been enacted) North Korea SA (No true freedom and the government owns everything and gives citizens the necessities to survive in return for obedience) Note that the self-sacrificing and self-serving dynamic is very complicated. Neither is really good or evil. I list a communist government as self sacrificing because it asks the hardest working and highest producing citizens to sacrifice the fruits of their labor to support those that are not capable of doing so themselves. On the other hand, the US at conception (and capitalism in general) supports reward for hard work and keeping what you earn, making their citizens self-serving. I like this system better, because it is designed more for defining your action in game. Good vs. evil and lawful vs. chaotic falls short since you can do good for evil reasons and do evil for good reasons, as well as being lawful because you follow your own code instead of actual laws. [/QUOTE]
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How do Governments Align?
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