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How do I fake my character's death?
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<blockquote data-quote="KenNYC" data-source="post: 7563931" data-attributes="member: 6791261"><p>Is it you are taking a break from the group, or maybe want to play a new character for a while?</p><p></p><p>I would have you seemingly trapped in the astral plane and you have been stranded in another world, presumably your friends are not high enough level to get you out. The villain has you there for whatever motive, but it would allow your DM to send you to literally anywhere or any other game. You could be stuck in OD&D Greyhawk, trapped in the world chronicled in Call Of Cthulhu living life in the 1920s, maybe on Gamma World, or whatever your DM finds cool. Then when it is time to get you out, the whole group would have to wind up transposed to the other game system and maybe you are in thrall to the dark ones of cthulhu or suffering from amnesia in the wild west world of Boot Hill. They have to rescue you, everyone plays a crazy adventure and then you all return and it is back to business as usual. It would take some work, but it would be cool. (and I saw this exact story in an old issue of The Avengers when Hawkeye The Marksman found himself stranded in the old west). </p><p></p><p>Comic books offer a lot of good stories to rip off. Have a Medusa turn you to stone, but in reality your soul is living in any other world or genre of the DMs choosing The party has to protect your stone body til they can figure out how to make you flesh again. That happened in another comic where the hero wound up stuck in the 12th century crusades.</p><p></p><p></p><p>Or, have the villain Magic Jar you and when you return you won't even be the real you.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7563931, member: 6791261"] Is it you are taking a break from the group, or maybe want to play a new character for a while? I would have you seemingly trapped in the astral plane and you have been stranded in another world, presumably your friends are not high enough level to get you out. The villain has you there for whatever motive, but it would allow your DM to send you to literally anywhere or any other game. You could be stuck in OD&D Greyhawk, trapped in the world chronicled in Call Of Cthulhu living life in the 1920s, maybe on Gamma World, or whatever your DM finds cool. Then when it is time to get you out, the whole group would have to wind up transposed to the other game system and maybe you are in thrall to the dark ones of cthulhu or suffering from amnesia in the wild west world of Boot Hill. They have to rescue you, everyone plays a crazy adventure and then you all return and it is back to business as usual. It would take some work, but it would be cool. (and I saw this exact story in an old issue of The Avengers when Hawkeye The Marksman found himself stranded in the old west). Comic books offer a lot of good stories to rip off. Have a Medusa turn you to stone, but in reality your soul is living in any other world or genre of the DMs choosing The party has to protect your stone body til they can figure out how to make you flesh again. That happened in another comic where the hero wound up stuck in the 12th century crusades. Or, have the villain Magic Jar you and when you return you won't even be the real you. [/QUOTE]
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