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How do I get more roleplaying out of my players?
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<blockquote data-quote="Glyfair" data-source="post: 3219855" data-attributes="member: 53"><p>This is very good. I was going to say that, in my experience, you can't force roleplaying. Usually you end up giving them a bad opinion of the "roleplaying fanatics." Leading by example is usually best. Have roleplaying in the group, give opportunities for it (and reward them when they take the initiative to roleplay).</p><p></p><p>Also, I recommend not confusing storytelling with roleplaying. They are related, but different. Writing character backgrounds can help roleplaying, but is really more about storytelling. Get them to roleplay in the game before you try to move to such things. </p><p></p><p>At most, ask a few quick questions about their backstories to give them some hooks to roleplay and for you to engage their roleplaying. For example, ask them to name a relative of their characters that they like. Then set up an opportunity for them to use that relative for an advantage in the game. <strong>DON'T</strong> kidnap or threaten the relative at this point. That will just convince them that having a backstory is only a disadvantage and will discourage the sort of behavior you are trying to encourage.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3219855, member: 53"] This is very good. I was going to say that, in my experience, you can't force roleplaying. Usually you end up giving them a bad opinion of the "roleplaying fanatics." Leading by example is usually best. Have roleplaying in the group, give opportunities for it (and reward them when they take the initiative to roleplay). Also, I recommend not confusing storytelling with roleplaying. They are related, but different. Writing character backgrounds can help roleplaying, but is really more about storytelling. Get them to roleplay in the game before you try to move to such things. At most, ask a few quick questions about their backstories to give them some hooks to roleplay and for you to engage their roleplaying. For example, ask them to name a relative of their characters that they like. Then set up an opportunity for them to use that relative for an advantage in the game. [B]DON'T[/B] kidnap or threaten the relative at this point. That will just convince them that having a backstory is only a disadvantage and will discourage the sort of behavior you are trying to encourage. [/QUOTE]
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How do I get more roleplaying out of my players?
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