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How do I get more roleplaying out of my players?
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<blockquote data-quote="delericho" data-source="post: 3220075" data-attributes="member: 22424"><p>Wesley Crusher.</p><p></p><p>Have an annoying kid/Meepo the kobold/kender tag along with the group. The key here is to insert a character that the party can't just kill, and in fact feel beholden to protect, and can't easily ditch (for whatever reason), and then have the NPC act in a manner that demands an in-character response. Which, yes, does mean being annoying, asking questions constantly, having no awareness, and so forth.</p><p></p><p>But be aware - it's a fine line. There's only so far you can go before it stops being funny.</p><p></p><p>Alternatively, you need to detail the patrons of the party's favoured drinking hole, and be sure to have them interact with the party. If that grizzled dwarven mercenary spends his time regaling the party fighter about all the battles he's been involved in, and asking said fighter about his history, said fighter will have little choice but to respond.</p><p></p><p>Bear in mind that 'character backgrounds' really don't need to be done in advance of the campaign beginning. Really, how much do we know about any character in a Star Trek series after the pilot episode? Instead, they can be dynamic things, developed as the campaign progresses. So, for a fighter, "he's a gladiator from the Free City", or "he was once a sellsword" or even just "he's out in the world to seek fortune and glory" could be enough to start with.</p></blockquote><p></p>
[QUOTE="delericho, post: 3220075, member: 22424"] Wesley Crusher. Have an annoying kid/Meepo the kobold/kender tag along with the group. The key here is to insert a character that the party can't just kill, and in fact feel beholden to protect, and can't easily ditch (for whatever reason), and then have the NPC act in a manner that demands an in-character response. Which, yes, does mean being annoying, asking questions constantly, having no awareness, and so forth. But be aware - it's a fine line. There's only so far you can go before it stops being funny. Alternatively, you need to detail the patrons of the party's favoured drinking hole, and be sure to have them interact with the party. If that grizzled dwarven mercenary spends his time regaling the party fighter about all the battles he's been involved in, and asking said fighter about his history, said fighter will have little choice but to respond. Bear in mind that 'character backgrounds' really don't need to be done in advance of the campaign beginning. Really, how much do we know about any character in a Star Trek series after the pilot episode? Instead, they can be dynamic things, developed as the campaign progresses. So, for a fighter, "he's a gladiator from the Free City", or "he was once a sellsword" or even just "he's out in the world to seek fortune and glory" could be enough to start with. [/QUOTE]
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How do I get more roleplaying out of my players?
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