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How do I get more roleplaying out of my players?
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<blockquote data-quote="jdrakeh" data-source="post: 3221880" data-attributes="member: 13892"><p>This will sound drastic, but here it is. . . </p><p></p><p>Take a break from your currrent campaign and test fire a few systems that support roleplay mechanically. Now, this isn't to say that roleplay is impossible in D&D, rather that it's merely a function of character acting in D&D, not a function of the rules (i.e., there aren't any rules in D&D specifically tied to involved social interaction or political skullduggery, for example). </p><p></p><p>I'm currently reading <strong><a href="http://www.burningwheel.org/" target="_blank">The Burning Wheel</a></strong>, for example, a game system that has a social conflcit system (called "The Duel of Wits") that is every bit as tactical as martial combat is in D&D. I've also heard very good things about the new edition of Exalted in this regard (though Burning Wheel usually gets the nod, which is why I picked it up instead). </p><p></p><p>And games like <strong><a href="http://www.bobgoat.com/conspiracy/cosRead.php" target="_blank">Conspiracy of Shadows</a></strong><a href="http://www.bobgoat.com/conspiracy/cosRead.php" target="_blank">http://www.bobgoat.com/conspiracy/cosRead.php</a>, while lacking such rich social conflcit systems, rewards players by providing them with rules to build their own fantasy conspiracy cell (the default "party" in CoS) and spell out how it interacts with other elements of the world-spanning conspiracy. </p><p></p><p>I think you'll find that the inclusion or omission of codified <em>rules</em> that address roleplay, either directly (such is the case with Burning Wheel or Exalted) or indirectly (such is the case with Conspiracy of Shadows), have a <em>huge</em> influence on how people play a given game. </p><p></p><p>[Note: The Burning Wheel link above leads to the official support site -- check out the wiki, which includes examples of play, demo scenarios, rules excerpts, and a ton of other nifty stuff. The Conspiracy of Shadows link above leads to a lengthy exceprt from the main rule book that covers all of the game's basic systems, including cell creation.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3221880, member: 13892"] This will sound drastic, but here it is. . . Take a break from your currrent campaign and test fire a few systems that support roleplay mechanically. Now, this isn't to say that roleplay is impossible in D&D, rather that it's merely a function of character acting in D&D, not a function of the rules (i.e., there aren't any rules in D&D specifically tied to involved social interaction or political skullduggery, for example). I'm currently reading [b][url=http://www.burningwheel.org/]The Burning Wheel[/url][/b], for example, a game system that has a social conflcit system (called "The Duel of Wits") that is every bit as tactical as martial combat is in D&D. I've also heard very good things about the new edition of Exalted in this regard (though Burning Wheel usually gets the nod, which is why I picked it up instead). And games like [b][url=http://www.bobgoat.com/conspiracy/cosRead.php]Conspiracy of Shadows[/url][/b][url=http://www.bobgoat.com/conspiracy/cosRead.php][/url], while lacking such rich social conflcit systems, rewards players by providing them with rules to build their own fantasy conspiracy cell (the default "party" in CoS) and spell out how it interacts with other elements of the world-spanning conspiracy. I think you'll find that the inclusion or omission of codified [i]rules[/i] that address roleplay, either directly (such is the case with Burning Wheel or Exalted) or indirectly (such is the case with Conspiracy of Shadows), have a [i]huge[/i] influence on how people play a given game. [Note: The Burning Wheel link above leads to the official support site -- check out the wiki, which includes examples of play, demo scenarios, rules excerpts, and a ton of other nifty stuff. The Conspiracy of Shadows link above leads to a lengthy exceprt from the main rule book that covers all of the game's basic systems, including cell creation.] [/QUOTE]
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