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How do I get more roleplaying out of my Players?
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<blockquote data-quote="ES2" data-source="post: 1117014" data-attributes="member: 13789"><p>In all my months and months and three years of gaming, I can say that no matter what a GM does, how they do it, whatever tactics or whatever they use, if a person does not want to roleplay, they won't roleplay, period. Nothing a GM can do will help them, or cause them, to roleplay (and I mean getting into characters, thinking like their characters, that kind of stuff). </p><p></p><p>I tell everybody that I play with, when I run a game, that the more they put into the game, the more they put into their characters, the more they will, in turn, get out of the game. If all a person does is roll dice, pick a race, class, equipment, and say they are ready and then only act like they want to fight, and then later they say they are bored while the two others who made up some kind of background and speaking to each other in character are having more fun, then as GM this situation would not be my fault at all. It would be the player's, and this player would have chosen to not put as much into their character as the other players did. </p><p></p><p>It's not just up to the GM, its up to the players also. Sometimes things outside gaming come up, like a split up in a relationship, and if that occurs its better to play video games where you can kill things (like Soul Caliber 2, Tekken, things like that) are better alternatives than to roleplay. </p><p></p><p>But, I think some players also expect the GM to provide everything for them, and those players won't get as much out of the game due to this miss-expectation.</p></blockquote><p></p>
[QUOTE="ES2, post: 1117014, member: 13789"] In all my months and months and three years of gaming, I can say that no matter what a GM does, how they do it, whatever tactics or whatever they use, if a person does not want to roleplay, they won't roleplay, period. Nothing a GM can do will help them, or cause them, to roleplay (and I mean getting into characters, thinking like their characters, that kind of stuff). I tell everybody that I play with, when I run a game, that the more they put into the game, the more they put into their characters, the more they will, in turn, get out of the game. If all a person does is roll dice, pick a race, class, equipment, and say they are ready and then only act like they want to fight, and then later they say they are bored while the two others who made up some kind of background and speaking to each other in character are having more fun, then as GM this situation would not be my fault at all. It would be the player's, and this player would have chosen to not put as much into their character as the other players did. It's not just up to the GM, its up to the players also. Sometimes things outside gaming come up, like a split up in a relationship, and if that occurs its better to play video games where you can kill things (like Soul Caliber 2, Tekken, things like that) are better alternatives than to roleplay. But, I think some players also expect the GM to provide everything for them, and those players won't get as much out of the game due to this miss-expectation. [/QUOTE]
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