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How do I run a campaign like this?
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<blockquote data-quote="Rechan" data-source="post: 6048625" data-attributes="member: 54846"><p>Sadly that's not for me.</p><p></p><p>Actually 4e is overbalanced if anything.</p><p></p><p>With 4e I <em>can</em> design an adventure for 1 PC. I just need to know in advance what their class is, so that monster roles can be adjusted. With 2 PCs it's easier; back when 4e first came out, I ran a game for about about 9 months with only 2 PCs. I've also ran several adventures with only 2-3 players. It just took intentional design beforehand. Also in 4e it's easy to build a companion PC (a bare bones character with few abilities) of any class, so theoretically it would have 2 PCs.</p><p></p><p>Well, no. From my standpoint it's not "this is the adventure we're running tonight". I admitted upthread that my best bet is to basically write 10 adventures. Some of those for 1 PCs. And whichever party makeup I have tonight, I drop the stuff I have prepped that's suited for them. And by "adventure", this is a single session, so theoretically the effort won't be that great 'n' necessary. If I have enough things prepped for 1 person, then I could offer them options.</p><p></p><p>But then, I'm very bad at Winging It, period. I can wing a fight, but not story. Going off-road is fine, but typically my answer to 'going off road' is either 1) there's nothing interesting there, 2) I pull out something I had prepped with the intention of using later, or 3) Time-wasting RP encounter. So it's either "You do what I have prepped, or you don't get to game".</p></blockquote><p></p>
[QUOTE="Rechan, post: 6048625, member: 54846"] Sadly that's not for me. Actually 4e is overbalanced if anything. With 4e I [I]can[/I] design an adventure for 1 PC. I just need to know in advance what their class is, so that monster roles can be adjusted. With 2 PCs it's easier; back when 4e first came out, I ran a game for about about 9 months with only 2 PCs. I've also ran several adventures with only 2-3 players. It just took intentional design beforehand. Also in 4e it's easy to build a companion PC (a bare bones character with few abilities) of any class, so theoretically it would have 2 PCs. Well, no. From my standpoint it's not "this is the adventure we're running tonight". I admitted upthread that my best bet is to basically write 10 adventures. Some of those for 1 PCs. And whichever party makeup I have tonight, I drop the stuff I have prepped that's suited for them. And by "adventure", this is a single session, so theoretically the effort won't be that great 'n' necessary. If I have enough things prepped for 1 person, then I could offer them options. But then, I'm very bad at Winging It, period. I can wing a fight, but not story. Going off-road is fine, but typically my answer to 'going off road' is either 1) there's nothing interesting there, 2) I pull out something I had prepped with the intention of using later, or 3) Time-wasting RP encounter. So it's either "You do what I have prepped, or you don't get to game". [/QUOTE]
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