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How do I throw people?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4721839" data-attributes="member: 82106"><p>Yeah, assuming the same 106 story fall is waiting the green dragon COULD be pretty dangerous. There are two observations though:</p><p></p><p>1. Just because one monster in a situation is too nasty does not mean MORE should be added.</p><p></p><p>2. The throw CAN be deadlier. As I wrote it up it requires the attacker to hit at least twice and gives the defender a save to avoid falling, but it also allows a 3 square slide. The green dragon does a one square slide, and remember if it is off a cliff the target STILL gets the save to not fall. It isn't too hard to imagine PCs simply staying far enough from the edge to negate any possibility of a one square slide pushing them off. It may be quite a bit harder to avoid the 3 square slide doing so, you would have to remain 4 squares from the edge. Of course the green dragon can also do a grab action and drag the target, then slide it, but that is no worse than what the robot can do, though it avoids one attack role it is also still only a one square slide.</p><p></p><p>In any case, cliffs are always a situational danger. PCs crossing a 1 square wide ledge in the face of opposition are just not going to be able to avoid being in extreme danger, which is of course why the DMG recommends not using terrain with heights which generate fall damage beyond certain survivable limits based on encounter level.</p><p></p><p>Any case where a greater height exists should either be situated such that the PCs can avoid getting too close, or there should exist some alternative they can choose to avoid the terrain like passing a skill challenge or accepting a more difficult battle instead. Any situation that can insta-kill a PC should be designed into an encounter in a similar fashion. That way the players are choosing the risk if they take it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4721839, member: 82106"] Yeah, assuming the same 106 story fall is waiting the green dragon COULD be pretty dangerous. There are two observations though: 1. Just because one monster in a situation is too nasty does not mean MORE should be added. 2. The throw CAN be deadlier. As I wrote it up it requires the attacker to hit at least twice and gives the defender a save to avoid falling, but it also allows a 3 square slide. The green dragon does a one square slide, and remember if it is off a cliff the target STILL gets the save to not fall. It isn't too hard to imagine PCs simply staying far enough from the edge to negate any possibility of a one square slide pushing them off. It may be quite a bit harder to avoid the 3 square slide doing so, you would have to remain 4 squares from the edge. Of course the green dragon can also do a grab action and drag the target, then slide it, but that is no worse than what the robot can do, though it avoids one attack role it is also still only a one square slide. In any case, cliffs are always a situational danger. PCs crossing a 1 square wide ledge in the face of opposition are just not going to be able to avoid being in extreme danger, which is of course why the DMG recommends not using terrain with heights which generate fall damage beyond certain survivable limits based on encounter level. Any case where a greater height exists should either be situated such that the PCs can avoid getting too close, or there should exist some alternative they can choose to avoid the terrain like passing a skill challenge or accepting a more difficult battle instead. Any situation that can insta-kill a PC should be designed into an encounter in a similar fashion. That way the players are choosing the risk if they take it. [/QUOTE]
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