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How do players know they are in the "wrong" location in a sandbox campaign?
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7084619" data-attributes="member: 6788312"><p>You need to telegraph the threats.</p><p></p><p>Rumours in towns and on the road. </p><p><em>"Breen's group got their butts handed to them by some bandits near Bridgeford, but then again, Breen's guards are crap. Any half-decent warband should be able to clear the area."</em></p><p><em></em>Vs</p><p><em>"Breen's group got creamed by some monsters near Bridgeford. Pretty scary - Breen's group are experienced and well-armed. Whatever took them out must be bad."</em></p><p></p><p>Environment.</p><p>GM: As you approach the tower, the sky darkens and the air seems to get colder. You pass the corpse of several owlbears. Most look like they were killed with a single sword blow but one has half its body eaten away with acid.</p><p></p><p>The foes.</p><p>GM: As you peer over the hill, you see the guards at the cave mouth. They are well-equipped, with several weapons each and what looks like potion bottles on their belts. You see strung bows placed behind fixed shields, and you notice that the area in front of the cave has been cleared to the range of a bowshot. One of the guards is wearing lighter armour than the rest, and carrying a wand instead of a sword.</p><p>Vs</p><p>GM: As you peer over the hill you see half a dozen guards. They are badly dressed and not paying much attention. In fact, three of them are playing dice instead of watching for intruders.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7084619, member: 6788312"] You need to telegraph the threats. Rumours in towns and on the road. [I]"Breen's group got their butts handed to them by some bandits near Bridgeford, but then again, Breen's guards are crap. Any half-decent warband should be able to clear the area." [/I]Vs [I]"Breen's group got creamed by some monsters near Bridgeford. Pretty scary - Breen's group are experienced and well-armed. Whatever took them out must be bad."[/I] Environment. GM: As you approach the tower, the sky darkens and the air seems to get colder. You pass the corpse of several owlbears. Most look like they were killed with a single sword blow but one has half its body eaten away with acid. The foes. GM: As you peer over the hill, you see the guards at the cave mouth. They are well-equipped, with several weapons each and what looks like potion bottles on their belts. You see strung bows placed behind fixed shields, and you notice that the area in front of the cave has been cleared to the range of a bowshot. One of the guards is wearing lighter armour than the rest, and carrying a wand instead of a sword. Vs GM: As you peer over the hill you see half a dozen guards. They are badly dressed and not paying much attention. In fact, three of them are playing dice instead of watching for intruders. [/QUOTE]
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Community
General Tabletop Discussion
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How do players know they are in the "wrong" location in a sandbox campaign?
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