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General Tabletop Discussion
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How do you deal with expensive material components in your campaigns?
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<blockquote data-quote="Blue" data-source="post: 8901843" data-attributes="member: 20564"><p>Inexpensive material components are just like weapons - you have a way to disarm people you capture instead of kill, and that once or twice a campaign adventure where you don't have any equipment.</p><p></p><p>Expensive material components on the other hand are supposed to act as a throttle. Spells that shouldn't be cast all the time because they lose any magicalyness. If every day you do three different divinations and a Heroes' Feast, that's becomes "standard".</p><p></p><p>I was a player in Avernus, and I knew that I would have precious little chances to get specific expensive components, so I took that into consideration when picking new spells every level.</p><p></p><p>In a campaign I'm currently running the players started as agents of the empire that can request any mundane equipment, get post horses, etc. And they all started with a Mask of the Imperium, an artifact that both showed their authority but also grew in power as they adventured. They were solving problems, not looting ancient tombs, and money would be a lot lower. So I cut the cost of all expensive material components to 1/3, and because it made sense in-world they could also substitute diamonds for any other specific component. Making it easy to have what they needed, while still keeping the appropriate throttle.</p></blockquote><p></p>
[QUOTE="Blue, post: 8901843, member: 20564"] Inexpensive material components are just like weapons - you have a way to disarm people you capture instead of kill, and that once or twice a campaign adventure where you don't have any equipment. Expensive material components on the other hand are supposed to act as a throttle. Spells that shouldn't be cast all the time because they lose any magicalyness. If every day you do three different divinations and a Heroes' Feast, that's becomes "standard". I was a player in Avernus, and I knew that I would have precious little chances to get specific expensive components, so I took that into consideration when picking new spells every level. In a campaign I'm currently running the players started as agents of the empire that can request any mundane equipment, get post horses, etc. And they all started with a Mask of the Imperium, an artifact that both showed their authority but also grew in power as they adventured. They were solving problems, not looting ancient tombs, and money would be a lot lower. So I cut the cost of all expensive material components to 1/3, and because it made sense in-world they could also substitute diamonds for any other specific component. Making it easy to have what they needed, while still keeping the appropriate throttle. [/QUOTE]
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Community
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How do you deal with expensive material components in your campaigns?
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