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How do you deal with Roleplaying XP?
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<blockquote data-quote="the Jester" data-source="post: 1252342" data-attributes="member: 1210"><p>To go into a little more detail...</p><p></p><p>First off, you can't call simply using your abilities for rp xp; for instance, a cleric doesn't get class rp xp simply for casting his spells. If his deity is god of healing and he goes out of his way to heal strangers, however, then it isn't that he used his spells- he went out of his way to follow the example of his deity. Likewise, while a rogue won't get rp xp for picking someone's pockets, she could get rp xp for joining the local thieves' guild. </p><p></p><p>So class xp involves roleplaying your class or classes. Practicing your weapon skills, composing a song, researching a new spell, commissioning a temple, etc.</p><p></p><p>Personal xp involves roleplaying your personal concerns. Perhaps you talk to an old childhood friend; perhaps you get a date with the hot barmaid you've been lusting after for six sessions; perhaps you simply get a fancy crest embroidered on your cloak.</p><p></p><p>Alignment, of course, involves roleplaying your alignment. I keep a very open mind on this one and very rarely do I tell someone No on alignment rp xp; if they can justify their reach for it and they weren't badly out of alignment through the session, they've got it. For instance, last session, one of the pcs, who is LE, had made a deal not to attempt to harm the hunter of the dead that the group is currently with; but he did things like take a 5' step behind the HotD for cover during battle. Or the chaotic shifter who, for her alignment reach, called the fact that she keeps assuming weird, random forms in dangerous places for her own amusement. Not precisely using her abilities- it's the nature of the use of the abilities.</p><p></p><p>Since you asked about race xp in particular, I'll give a few examples that I can recall...</p><p></p><p>For example, a dwarf fighter makes a point of buying only <em>dwarf-made</em> weapons. Sounds good to me. So do...</p><p></p><p>..an elf who talks down to the other, short-lived races because they're short-lived.</p><p></p><p>Or the orc who breaks beautiful stuff cuz he's an orc. </p><p></p><p>Or the gnome who demonstrates his racial dislike of kobolds.</p><p></p><p>Or the human who gets a human spouse.</p><p></p><p>Or, for that matter, the human who gets a <em>non-human</em> spouse ("you know, like Captain Kirk, man").</p><p></p><p>I'm pretty loose when it comes to awarding these; as long as the player can come up with <em>something</em> relevant I'll usually go for it. (There are limits, of course; I won't award elf race xp for "hanging out with dwarves underground," for example.) The point isn't to dramatically lower the amount of xp the pcs get- heck, it prolly comes out 10%-15% lower than the standard system, which isn't much of a numeric difference- but rather to encourage roleplaying. I've found it works especially good with newbies- after two or three sessions, they're starting to come up with good rp 'reaches' at the end of each session. More than that, they start to seize the opportunity to roleplay when it's presented, which I really like. And since it's relatively easy to get the rp xp, even in a session with no combat at all the pcs can get 100 x their levels in xp or more (for props and lubricating the game, as noted above). </p><p></p><p>Also, I'll sometimes award double rp awards for particularly apt, entertaining or poignant roleplaying, such as when someone got to say "I cast magic missile at the darkness"- and meant it, and did damage to it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> That was last game, in fact... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Obviously, there can be a lot of overlap in this system. In my opinion, that's good. That means if Rob can only think of three things, and they all at first appear to fall under 'personal', he might be able to make one or two of them fit into 'race' and 'alignment' instead.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1252342, member: 1210"] To go into a little more detail... First off, you can't call simply using your abilities for rp xp; for instance, a cleric doesn't get class rp xp simply for casting his spells. If his deity is god of healing and he goes out of his way to heal strangers, however, then it isn't that he used his spells- he went out of his way to follow the example of his deity. Likewise, while a rogue won't get rp xp for picking someone's pockets, she could get rp xp for joining the local thieves' guild. So class xp involves roleplaying your class or classes. Practicing your weapon skills, composing a song, researching a new spell, commissioning a temple, etc. Personal xp involves roleplaying your personal concerns. Perhaps you talk to an old childhood friend; perhaps you get a date with the hot barmaid you've been lusting after for six sessions; perhaps you simply get a fancy crest embroidered on your cloak. Alignment, of course, involves roleplaying your alignment. I keep a very open mind on this one and very rarely do I tell someone No on alignment rp xp; if they can justify their reach for it and they weren't badly out of alignment through the session, they've got it. For instance, last session, one of the pcs, who is LE, had made a deal not to attempt to harm the hunter of the dead that the group is currently with; but he did things like take a 5' step behind the HotD for cover during battle. Or the chaotic shifter who, for her alignment reach, called the fact that she keeps assuming weird, random forms in dangerous places for her own amusement. Not precisely using her abilities- it's the nature of the use of the abilities. Since you asked about race xp in particular, I'll give a few examples that I can recall... For example, a dwarf fighter makes a point of buying only [i]dwarf-made[/i] weapons. Sounds good to me. So do... ..an elf who talks down to the other, short-lived races because they're short-lived. Or the orc who breaks beautiful stuff cuz he's an orc. Or the gnome who demonstrates his racial dislike of kobolds. Or the human who gets a human spouse. Or, for that matter, the human who gets a [i]non-human[/i] spouse ("you know, like Captain Kirk, man"). I'm pretty loose when it comes to awarding these; as long as the player can come up with [i]something[/i] relevant I'll usually go for it. (There are limits, of course; I won't award elf race xp for "hanging out with dwarves underground," for example.) The point isn't to dramatically lower the amount of xp the pcs get- heck, it prolly comes out 10%-15% lower than the standard system, which isn't much of a numeric difference- but rather to encourage roleplaying. I've found it works especially good with newbies- after two or three sessions, they're starting to come up with good rp 'reaches' at the end of each session. More than that, they start to seize the opportunity to roleplay when it's presented, which I really like. And since it's relatively easy to get the rp xp, even in a session with no combat at all the pcs can get 100 x their levels in xp or more (for props and lubricating the game, as noted above). Also, I'll sometimes award double rp awards for particularly apt, entertaining or poignant roleplaying, such as when someone got to say "I cast magic missile at the darkness"- and meant it, and did damage to it! :D That was last game, in fact... ;) Obviously, there can be a lot of overlap in this system. In my opinion, that's good. That means if Rob can only think of three things, and they all at first appear to fall under 'personal', he might be able to make one or two of them fit into 'race' and 'alignment' instead. [/QUOTE]
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