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How do you deal with Roleplaying XP?
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<blockquote data-quote="sword-dancer" data-source="post: 1285141" data-attributes="member: 1491"><p>If somebody could give me an objective working definition of good roleplaying TM, perhaps I would use it.</p><p></p><p>OTOH I expect that every player plays his Character as "good" as he can how he sees, interprets, etc him.</p><p>I don`t look into my players thoughts, aind if they thought they had a ggod reason, why their chars do some things ord don`t, or do it other ways then I expected, how could i as GM declare they are wrong, without explaining it.</p><p></p><p>Someone wrote on this board a time ago.</p><p></p><p>Good roleplay is a reward in itself.</p><p></p><p></p><p></p><p>Don`t get me wrong, but this read like a TDE post of the good= Cliche roleplayer TM fraction!</p><p></p><p></p><p></p><p>I would "reward" or say better react to it ingame!</p><p>His speriors would see him as a especially faithful, pious man. He would get the respect of the flock of the faith, etc pp, maybe even his god would recognice his devotion.</p><p>OTOH The player could also be a subtle Powergamer, getting more power through his additional XP, or forced to act in this kind because he must fear to get behind if not.</p><p></p><p> </p><p>Would joining the local thieves guild not have his own rewards ingame?</p><p>But waht if the rogue isn`t a thief but an honest person who is an infiltrator, scout, etc pp?</p><p></p><p></p><p></p><p>And if the Character in this example did exactly the opposite?</p></blockquote><p></p>
[QUOTE="sword-dancer, post: 1285141, member: 1491"] If somebody could give me an objective working definition of good roleplaying TM, perhaps I would use it. OTOH I expect that every player plays his Character as "good" as he can how he sees, interprets, etc him. I don`t look into my players thoughts, aind if they thought they had a ggod reason, why their chars do some things ord don`t, or do it other ways then I expected, how could i as GM declare they are wrong, without explaining it. Someone wrote on this board a time ago. Good roleplay is a reward in itself. Don`t get me wrong, but this read like a TDE post of the good= Cliche roleplayer TM fraction! I would "reward" or say better react to it ingame! His speriors would see him as a especially faithful, pious man. He would get the respect of the flock of the faith, etc pp, maybe even his god would recognice his devotion. OTOH The player could also be a subtle Powergamer, getting more power through his additional XP, or forced to act in this kind because he must fear to get behind if not. Would joining the local thieves guild not have his own rewards ingame? But waht if the rogue isn`t a thief but an honest person who is an infiltrator, scout, etc pp? And if the Character in this example did exactly the opposite? [/QUOTE]
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How do you deal with Roleplaying XP?
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