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How do you deal with Roleplaying XP?
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<blockquote data-quote="el-remmen" data-source="post: 7344" data-attributes="member: 11"><p>Well, I favor role-playing heavily.</p><p></p><p>In fact, I only give half of what a monster is worth based on its CR and the party's level - I then add a "story completion" award (a set number I determine when I create an adventure - which I modify based on how well the adventure was completed) - I then use this as a base I modify based on RP.</p><p></p><p>I rate each player from 1 to 10 and I transpose that number into a percentage. Thus 1 = 10% and 10 =100% and this is a bonus number XP added to the base determined. </p><p></p><p>Story Completion is typically 10% of the average amount of XP needed for the next level.</p><p></p><p>I know this doesn't help your situation - but I would grant a base number for his XP - maybe 50 or 100 times his current level and leave it at that.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 7344, member: 11"] Well, I favor role-playing heavily. In fact, I only give half of what a monster is worth based on its CR and the party's level - I then add a "story completion" award (a set number I determine when I create an adventure - which I modify based on how well the adventure was completed) - I then use this as a base I modify based on RP. I rate each player from 1 to 10 and I transpose that number into a percentage. Thus 1 = 10% and 10 =100% and this is a bonus number XP added to the base determined. Story Completion is typically 10% of the average amount of XP needed for the next level. I know this doesn't help your situation - but I would grant a base number for his XP - maybe 50 or 100 times his current level and leave it at that. [/QUOTE]
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How do you deal with Roleplaying XP?
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