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How do you Distribute Magic Items?
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<blockquote data-quote="Torgaard" data-source="post: 5954093" data-attributes="member: 6679168"><p>I use the <a href="http://www.asmor.com/scripts/4eMagicItems/randomTreasure.php" target="_blank">Asmor.com Quartermaster</a> to generate Treasure Parcels, mostly just for the coin, gems, etc. </p><p></p><p></p><p></p><p>For the Parcels that have magic items: I semi-randomize or I pick them myself. It'll almost never be something nobody can use. I typically look for items that more than one player in the party could use.</p><p></p><p></p><p></p><p>Note that I often try to give my magic items some flavor. It's never enough that it's a Hammer +2. It needs to have a short little bit of background info. It may just be the previous owners initials etched into the pommel, or it may be a little writeup tied in with a Lore check where it turns out a player has heard of this hammer (it belonged to Borgan the Bastard, a mercenary known for his vicious temper, not seen in these parts for a year or two). Stuff like that. I feel like it helps players identify with their items. Makes them feel like they're unique.</p><p></p><p></p><p>I'll also often rename magic items. I guess one that comes to mind recently, is that I took a <a href="http://www.wizards.com/dndinsider/compendium/item.aspx?id=631" target="_blank">Belt of Fitness</a> and named it "Galanon's Belt", as they found it on the dessicated body of a dead elven ranger (who'd apparently embossed his name, in elvish, on the inside of the belt).</p></blockquote><p></p>
[QUOTE="Torgaard, post: 5954093, member: 6679168"] I use the [URL="http://www.asmor.com/scripts/4eMagicItems/randomTreasure.php"]Asmor.com Quartermaster[/URL] to generate Treasure Parcels, mostly just for the coin, gems, etc. For the Parcels that have magic items: I semi-randomize or I pick them myself. It'll almost never be something nobody can use. I typically look for items that more than one player in the party could use. Note that I often try to give my magic items some flavor. It's never enough that it's a Hammer +2. It needs to have a short little bit of background info. It may just be the previous owners initials etched into the pommel, or it may be a little writeup tied in with a Lore check where it turns out a player has heard of this hammer (it belonged to Borgan the Bastard, a mercenary known for his vicious temper, not seen in these parts for a year or two). Stuff like that. I feel like it helps players identify with their items. Makes them feel like they're unique. I'll also often rename magic items. I guess one that comes to mind recently, is that I took a [URL="http://www.wizards.com/dndinsider/compendium/item.aspx?id=631"]Belt of Fitness[/URL] and named it "Galanon's Belt", as they found it on the dessicated body of a dead elven ranger (who'd apparently embossed his name, in elvish, on the inside of the belt). [/QUOTE]
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How do you Distribute Magic Items?
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