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<blockquote data-quote="iserith" data-source="post: 7528218" data-attributes="member: 97077"><p>That sounds to me like an issue with presentation more than anything.</p><p></p><p></p><p></p><p>Sure, players will seek to optimize their chances of success. I don't think that's an unreasonable thing for players of a game to do. Does anyone object when a player suggests he or she has the best AC and HP (or whatever) so should be the tank? Does anyone bat an eye when the party puts forth the rogue as the guy or gal who needs to stealth ahead and check something out? These are all meaningful choices that happen both when the character is created or advanced and during play. Both sets of choices should matter in my view.</p><p></p><p></p><p></p><p>In my experience, players are grateful when a player shows up with a ranger. He or she can perform two activities while traveling in favored terrain and that's quite valuable in an exploration challenge involving travel for an hour or more. The Outlander can forage while traveling with no chance of failure, but he or she can't perform any other task (unless he or she is a ranger in favored terrain), including staying alert to hidden dangers (which means automatic surprise if lurking monsters set upon the party), while doing so. These characters are still making meaningful choices during play, engaging with the situation as presented.</p><p></p><p></p><p></p><p>Again, it sounds like a presentation issue here.</p></blockquote><p></p>
[QUOTE="iserith, post: 7528218, member: 97077"] That sounds to me like an issue with presentation more than anything. Sure, players will seek to optimize their chances of success. I don't think that's an unreasonable thing for players of a game to do. Does anyone object when a player suggests he or she has the best AC and HP (or whatever) so should be the tank? Does anyone bat an eye when the party puts forth the rogue as the guy or gal who needs to stealth ahead and check something out? These are all meaningful choices that happen both when the character is created or advanced and during play. Both sets of choices should matter in my view. In my experience, players are grateful when a player shows up with a ranger. He or she can perform two activities while traveling in favored terrain and that's quite valuable in an exploration challenge involving travel for an hour or more. The Outlander can forage while traveling with no chance of failure, but he or she can't perform any other task (unless he or she is a ranger in favored terrain), including staying alert to hidden dangers (which means automatic surprise if lurking monsters set upon the party), while doing so. These characters are still making meaningful choices during play, engaging with the situation as presented. Again, it sounds like a presentation issue here. [/QUOTE]
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