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How do you feel about Dungeons and Boss Battles.
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<blockquote data-quote="Uller" data-source="post: 2696" data-attributes="member: 413"><p>My "dungeons" are usually laid out as encounters first:</p><p></p><p>2-4 supporting encounters(usually of an EL ~= to that of the party)</p><p></p><p>2-4 minor encounters(traps, red herrings, extraneous puzzles, RP opportunities, etc)</p><p></p><p>and finally 1 or 2 BIG encounters. the big boss and is main buds. This will usually be an EL 2-3 higher than that of the party. It provides a SERIOUS threat and challenge to the party. If they just walk in and expect to win, they will suffer serious casualties.</p><p></p><p>THEN I string them together in a "dungeon"(which can be any location, really...underground passages just make it easier to keep PCs on track).</p><p></p><p>I make it as non-linear as possible and many encounters will provide clues about future ones and how to avoid them and/or overcome them.</p><p></p><p>I've found this recipe provides for exciting, well balanced adventures that can be completed in a predictable amount of time.</p><p></p><p>Usually when I start out planning the adventure I have the main bad guy in mind and/or the location and plot. The rest is built around that so that it is believable and balanced.</p></blockquote><p></p>
[QUOTE="Uller, post: 2696, member: 413"] My "dungeons" are usually laid out as encounters first: 2-4 supporting encounters(usually of an EL ~= to that of the party) 2-4 minor encounters(traps, red herrings, extraneous puzzles, RP opportunities, etc) and finally 1 or 2 BIG encounters. the big boss and is main buds. This will usually be an EL 2-3 higher than that of the party. It provides a SERIOUS threat and challenge to the party. If they just walk in and expect to win, they will suffer serious casualties. THEN I string them together in a "dungeon"(which can be any location, really...underground passages just make it easier to keep PCs on track). I make it as non-linear as possible and many encounters will provide clues about future ones and how to avoid them and/or overcome them. I've found this recipe provides for exciting, well balanced adventures that can be completed in a predictable amount of time. Usually when I start out planning the adventure I have the main bad guy in mind and/or the location and plot. The rest is built around that so that it is believable and balanced. [/QUOTE]
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