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How do you fit monks into Occidental campaigns?
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<blockquote data-quote="Seagrim_Sirius" data-source="post: 5366021" data-attributes="member: 97743"><p><strong>The Monk in terms of Science</strong></p><p></p><p>Instead of thinking of the monk as a 'monk' like typical thought, i agree in saying it should be titled a Martial Artist. Artist in the way of perfecting their art work of a body. But if you are planning on a game with no Eastern philosophy, you can include the Monk class in a more conventional way. The Monk can be titled a "Physician" or a doctor. Using the knowledge of medical studies, and knowledge of the human body, he knows the principals of body mechanics and the most lethal and sensitive areas of the body. For example, a brawler might swing at their opponents face while the Doctor might apply a no-strength block to re-direct the force of the incoming punch, sidestep, then tap the back of the jawline with a protruding thumb or press on the St3 (weak point on the face) and break the eye socket. That would take care of the damage part of the monk, but there are other things to address as well. The abnormal healing and health of the monk could be explained by the superior diet and exercise. He knows what stretches to do, what lifting maximizes good bones. All food for thought, give it a think.</p></blockquote><p></p>
[QUOTE="Seagrim_Sirius, post: 5366021, member: 97743"] [b]The Monk in terms of Science[/b] Instead of thinking of the monk as a 'monk' like typical thought, i agree in saying it should be titled a Martial Artist. Artist in the way of perfecting their art work of a body. But if you are planning on a game with no Eastern philosophy, you can include the Monk class in a more conventional way. The Monk can be titled a "Physician" or a doctor. Using the knowledge of medical studies, and knowledge of the human body, he knows the principals of body mechanics and the most lethal and sensitive areas of the body. For example, a brawler might swing at their opponents face while the Doctor might apply a no-strength block to re-direct the force of the incoming punch, sidestep, then tap the back of the jawline with a protruding thumb or press on the St3 (weak point on the face) and break the eye socket. That would take care of the damage part of the monk, but there are other things to address as well. The abnormal healing and health of the monk could be explained by the superior diet and exercise. He knows what stretches to do, what lifting maximizes good bones. All food for thought, give it a think. [/QUOTE]
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How do you fit monks into Occidental campaigns?
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