Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you fit monks into Occidental campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 68281" data-attributes="member: 96"><p>One could also look at the reasons that monasteries and the martial arts evolved as they did in the Orient, and incorporate elements of that history into your campaign. </p><p></p><p>For example, most of the traditional "monk weapons" (much like Western polearms) are evolved from farming implements - the nunchaku from rice flails, the sai from some sort of gardening tool, etc). This happened in Okinawa because the Japanese rulers refused to allow the populace to have any weapons - so the people improvised.</p><p></p><p>In many cases unarmed martial arts were developed by people who weren't allowed to own weapons, because regardless of what Shaw Brothers films might depict, weapons are a heck of a lot better at hurting someone than puncing or kicking them is. Combine that with the concept of monasteries - isolated spiritual communities in remote places, who will often need protection in a dangeous world - and you have a situation ripe for the development/adoption of the monk class.</p><p></p><p>In one world I worked on, the first monks were humans who were not permitted weapons by their elven overlords. The monks developed the arts diguised as dance and other religious observances, and formed the core of the rebellion that eventually freed their people.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 68281, member: 96"] One could also look at the reasons that monasteries and the martial arts evolved as they did in the Orient, and incorporate elements of that history into your campaign. For example, most of the traditional "monk weapons" (much like Western polearms) are evolved from farming implements - the nunchaku from rice flails, the sai from some sort of gardening tool, etc). This happened in Okinawa because the Japanese rulers refused to allow the populace to have any weapons - so the people improvised. In many cases unarmed martial arts were developed by people who weren't allowed to own weapons, because regardless of what Shaw Brothers films might depict, weapons are a heck of a lot better at hurting someone than puncing or kicking them is. Combine that with the concept of monasteries - isolated spiritual communities in remote places, who will often need protection in a dangeous world - and you have a situation ripe for the development/adoption of the monk class. In one world I worked on, the first monks were humans who were not permitted weapons by their elven overlords. The monks developed the arts diguised as dance and other religious observances, and formed the core of the rebellion that eventually freed their people. J [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you fit monks into Occidental campaigns?
Top