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How do you get involved in your character ?
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<blockquote data-quote="Libramarian" data-source="post: 7123930" data-attributes="member: 6688858"><p>I like to know the surface details, like what they look and sound and dress like, their mannerisms, etc. I don't usually want to know much about their values and motivations. Even better if they're a bit inscrutable.</p><p></p><p>Many seem to think that you need PCs with well-developed inner lives to have a "serious" campaign, but that's not true. When you think about it, there's nothing funny about killing things and taking their stuff. In fact the shallowness or inaccessibility of the PCs' inner lives can itself contribute aesthetically to the story, like in a Cormac McCarthy novel. You could say that <em>Blood Meridian</em> is basically a gang of murderhobos wandering the Southwestern US killing "things" and taking their stuff. <em>The Road</em> is basically a father and son wandering the Southeastern US searching for treasure (OK their relationship and their moral code is important but its pretty straightforward). Nevertheless these books are rich with meaning, almost painfully beautiful, and not silly at all.</p><p></p><p>Granted a D&D game for several reasons is unlikely to produce a story approaching those heights, but the general point stands that it's not necessarily crude or silly to focus on the where/what/how rather than who/why.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 7123930, member: 6688858"] I like to know the surface details, like what they look and sound and dress like, their mannerisms, etc. I don't usually want to know much about their values and motivations. Even better if they're a bit inscrutable. Many seem to think that you need PCs with well-developed inner lives to have a "serious" campaign, but that's not true. When you think about it, there's nothing funny about killing things and taking their stuff. In fact the shallowness or inaccessibility of the PCs' inner lives can itself contribute aesthetically to the story, like in a Cormac McCarthy novel. You could say that [i]Blood Meridian[/i] is basically a gang of murderhobos wandering the Southwestern US killing "things" and taking their stuff. [i]The Road[/i] is basically a father and son wandering the Southeastern US searching for treasure (OK their relationship and their moral code is important but its pretty straightforward). Nevertheless these books are rich with meaning, almost painfully beautiful, and not silly at all. Granted a D&D game for several reasons is unlikely to produce a story approaching those heights, but the general point stands that it's not necessarily crude or silly to focus on the where/what/how rather than who/why. [/QUOTE]
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