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How Do You Get Your Players To Stay On An Adventure Path?
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<blockquote data-quote="S'mon" data-source="post: 6725474" data-attributes="member: 463"><p>In a linear campaign like an AP there is just the one major plot thread (eg "lead A against B & C"), if the players are avoiding that then the campaign is non-viable and should be shelved.</p><p></p><p>In a sandbox campaign the war can be part of the backdrop, yet the player characters be free to ignore it to the best of their abilities. You could run a crime caper game set in WW2 London. The existence and impact of the war would not make it a railroad. My own Wilderlands sandbox has some large-scale conflicts - the rise of Neo-Nerath and the brigand warlord Yusan - which impact the campaign environment, but the PCs are free to ignore, fight, or assist these factions. Over time the campaign setting will change as a result of Neo-Nerath and Yusan's activities, and those of the forces opposing them, but there is no pre-plotted script to follow. So far the PCs have generally been more interested in dungeon-delving than in politics, but they have interacted with the political situation.</p><p></p><p>Edit: A no-myth 'build the world together' game will have different considerations from either </p><p>linear or sandbox play, of course. In that case the significance of the war to the world (not just to the campaign) really may be dependent on player preference.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6725474, member: 463"] In a linear campaign like an AP there is just the one major plot thread (eg "lead A against B & C"), if the players are avoiding that then the campaign is non-viable and should be shelved. In a sandbox campaign the war can be part of the backdrop, yet the player characters be free to ignore it to the best of their abilities. You could run a crime caper game set in WW2 London. The existence and impact of the war would not make it a railroad. My own Wilderlands sandbox has some large-scale conflicts - the rise of Neo-Nerath and the brigand warlord Yusan - which impact the campaign environment, but the PCs are free to ignore, fight, or assist these factions. Over time the campaign setting will change as a result of Neo-Nerath and Yusan's activities, and those of the forces opposing them, but there is no pre-plotted script to follow. So far the PCs have generally been more interested in dungeon-delving than in politics, but they have interacted with the political situation. Edit: A no-myth 'build the world together' game will have different considerations from either linear or sandbox play, of course. In that case the significance of the war to the world (not just to the campaign) really may be dependent on player preference. [/QUOTE]
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How Do You Get Your Players To Stay On An Adventure Path?
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