Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle hit points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7590796" data-attributes="member: 4937"><p>[MENTION=22779]Hussar[/MENTION]: I concede that since this be a matter of human instincts, I may in fact just not get it.</p><p></p><p>I don't think that D&D's wound abstractions produce nearly as much of a potential for contradiction as you suggest. </p><p></p><p>I also don't think D&D dictates who is responsible for the color of the fiction in as far as it impacts the players, and I certainly think in the absence of guidance the players are free to narrate the consequences of their own failures and successes. Indeed, at my table I try to keep a hard and fast rule that as the GM I will never dictate to the players how they feel and try to as much as possible never dictate to them how their characters respond to events, either by thought, word, or action. And, if a player insisted on dictating their own successes and failures, I'd be quite happy with that (few players I've played with want that much burden to produce narration and description though). </p><p></p><p>So, whether a player sees self-narration as a bonus or a burden isn't something I think I can change with a "perceptual shift". I can always prompt a character for narration of consequences, but it's not like I usually have players who feel that they are constrained or handcuffed by the system not allowing them to do that. Again, player's are always free to narrate their own RP, it's just that most of them would rather do that only when they feel inspired to do so.</p><p></p><p></p><p></p><p>So, this is getting ahead of myself, but I don't actually think this does that. On the contrary, the big winner in terms of a gain in narrative power is the GM. I don't think the players are really losing narrative power here, but I think the GM is claiming narrative power from the dice. The big winner in this stance or perspective is the GM, because the GM is I think going to turn out to be the dominate stake setter in this version of Fortune At The End. The reason to adopt this stance or perspective is not to empower the players, but to give the GM the ability to produce results he otherwise could only produce with more heavy handed railroading tactics, such as for example, having players get captured.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7590796, member: 4937"] [MENTION=22779]Hussar[/MENTION]: I concede that since this be a matter of human instincts, I may in fact just not get it. I don't think that D&D's wound abstractions produce nearly as much of a potential for contradiction as you suggest. I also don't think D&D dictates who is responsible for the color of the fiction in as far as it impacts the players, and I certainly think in the absence of guidance the players are free to narrate the consequences of their own failures and successes. Indeed, at my table I try to keep a hard and fast rule that as the GM I will never dictate to the players how they feel and try to as much as possible never dictate to them how their characters respond to events, either by thought, word, or action. And, if a player insisted on dictating their own successes and failures, I'd be quite happy with that (few players I've played with want that much burden to produce narration and description though). So, whether a player sees self-narration as a bonus or a burden isn't something I think I can change with a "perceptual shift". I can always prompt a character for narration of consequences, but it's not like I usually have players who feel that they are constrained or handcuffed by the system not allowing them to do that. Again, player's are always free to narrate their own RP, it's just that most of them would rather do that only when they feel inspired to do so. So, this is getting ahead of myself, but I don't actually think this does that. On the contrary, the big winner in terms of a gain in narrative power is the GM. I don't think the players are really losing narrative power here, but I think the GM is claiming narrative power from the dice. The big winner in this stance or perspective is the GM, because the GM is I think going to turn out to be the dominate stake setter in this version of Fortune At The End. The reason to adopt this stance or perspective is not to empower the players, but to give the GM the ability to produce results he otherwise could only produce with more heavy handed railroading tactics, such as for example, having players get captured. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle hit points?
Top