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How do you handle hit points?
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<blockquote data-quote="robus" data-source="post: 7590816" data-attributes="member: 6801558"><p>I watched the Tomb Raider reboot not long ago and one thing I came away with was how much the way Lara takes a beating but still pushes through is almost exactly how I imagine a PC adventuring: lots of near death experiences and bruising fights and yet each night she bandages her wounds and readies herself to fight another day. A few non-adventuring days puts her back 100% once more. Yes it’s not “real” but it’s heroic and isn’t that what we’re aiming for?</p><p></p><p>Or for a different example, James Bond in Casino Royale. He takes a few epic beatings (and poisoning) and yet is able to come back fighting when the need calls.</p><p></p><p>The one thing they generally share is that they don’t lose limbs or suffer massive internal damage (even though they probably should <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). Their fighting spirit keeps them going to superhuman lengths.</p></blockquote><p></p>
[QUOTE="robus, post: 7590816, member: 6801558"] I watched the Tomb Raider reboot not long ago and one thing I came away with was how much the way Lara takes a beating but still pushes through is almost exactly how I imagine a PC adventuring: lots of near death experiences and bruising fights and yet each night she bandages her wounds and readies herself to fight another day. A few non-adventuring days puts her back 100% once more. Yes it’s not “real” but it’s heroic and isn’t that what we’re aiming for? Or for a different example, James Bond in Casino Royale. He takes a few epic beatings (and poisoning) and yet is able to come back fighting when the need calls. The one thing they generally share is that they don’t lose limbs or suffer massive internal damage (even though they probably should :) ). Their fighting spirit keeps them going to superhuman lengths. [/QUOTE]
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